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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Vani Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she does not wear sleeves and tends to eschew shirts when she can avoid it. She wears a colorful flower in her black hair. Her hazel eyes are slightly larger than normal.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She pushes her goals aggressively. She is also a coward if confronted.

History: Vani was born with her mother's beautiful face. Because her mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her father from journeying west to reunite her family. She moves from town to town, unable to find a place to settle.

Motivation: Many gnolls want her driven away; and she is wracked by social anxiety

Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Immigrant, Enemies. Occupation: Sellsword

Voice: Shortens vowels

Attributes [hide]

Vani Wildheart, Female Halfling Aristocrat 2
Small (2'9") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)10 (+0) 6 (-2)12 (+1)
Skills Animal Handling +0, Deception +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 10000 cp. 1 Half-Plate.


Social Check DCs


Sannl Broodfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She carries a battered shortspear and tarnished kukri as well. Her long red hair reaches down to her waist. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a great chef.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. After a long history of fighting, Sannl and her spouse have recently divorced.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Stylist

Voice: Speaks with back of mouth

Attributes [hide]

Sannl Broodfist, Female Dwarf Wizard 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)7 (-2) 11 (+0)9 (-1)
Skills Animal Handling +2, Stealth +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 cp.


Social Check DCs


Armara Victory, Female Tiefling [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She has a tattooed face.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: When she was but 6 years old her parents immigrated from the east. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Barber and was forced into it by her family.

Ideals: Joker. Bonds: Attractive, Immigrant, Family. Occupation: Barber

Voice: Smooth and feminine

Attributes [hide]

Armara Victory, Female Tiefling Aristocrat 1
Medium (6'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)12 (+1) 15 (+2)15 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 130 gp. Pink pearl (130 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Sybil Clive, Female Human [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light grey in addition to tight pants. Her red hair is lengthy. Her face is covered beneath a completely black helmet.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born to a poor family in the city she treasured whatever gifts she got. Sybil abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Marry her brother to traveling adventurers; and to reunite with her absent father

Ideals: Justice. Flaws: Secretive. Bonds: Poor, Adventurer, Family. Occupation: Dilettante

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Sybil Clive, Female Human Druid 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)6 (-2) 16 (+3)10 (+0)
Skills Deception +2, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 110 gp. Jade (130 gp).


Social Check DCs

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