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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Enialis Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape, and he perpetually has his kukri ready. His hair is always cut to a buzz. He has hazel eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is used to getting what he wants. In part because he is a meticulous planner.

History: His parents moved while he was still in utero so he is the first generation to be born here. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the south, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Disciplined, Professionalism. Bonds: Immigrant, Religious. Occupation: Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Enialis Selevarun, Male Elf Bard 1
Medium (4'7") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 4 (-3)11 (+0) 12 (+1)10 (+0)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 100 sp. Banded agate (13 gp).


Social Check DCs


Veit Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in brown turtlenecks beneath a black coat with brown slacks. His blonde hair is styled in orderly dreadlocks. His brown eyes are slightly larger than normal.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born blind and as such lacked many opportunities for work. In his 11th year, his parents were killed by a orcs raid, leaving Veit alone in the world. After a stint in an orphanage, he was adopted. Recently he has begun working with bootleggers and crooks.

Motivation: Someone believes him a fraud; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Shy, Disease. Bonds: Criminal record, Enemies. Occupation: Map Maker

Voice: Booming voice

Attributes [hide]

Veit Loderr, Male Dwarf Warrior 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 9 (-1)9 (-1) 7 (-2)13 (+1)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 120 gp. 2 Tanglefoot bags.


Social Check DCs


Adelaide Benson, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears long strands of amethyst and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears a top hat to hide her balding. She tend to wears goggles to shield her eyes.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.

Motivation: She has passion for adventuring and risk; and money/treasure

Flaws: Ugly, Shy. Bonds: Rich, Adventurer, Immigrant. Occupation: Fortune-teller

Voice: Cold and demanding tone

Attributes [hide]

Adelaide Benson, Female Human Expert 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)8 (-1) 9 (-1)17 (+3)
Skills Acrobatics +3, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 140 gp. Red spinel (90 gp).


Social Check DCs


Zook Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a tan costume with the symbols of death on his torso. He wears a broad hat to cover his moderate length auburn hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a wizard, Zook was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To be a Carpenter again; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Shy. Bonds: Job, Mentor, Adventurer. Occupation: Jeweler

Voice: Spits and sputters

Attributes [hide]

Zook Tarkelby, Male Gnome Aristocrat 1
Small (3'7") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 9 (-1)8 (-1) 13 (+1)10 (+0)
Skills Athletics +0, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 130 gp.


Social Check DCs

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