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NPC Generator

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Advanced [show]


Kriv Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing colorful clothing, dressed as a Map Maker. His white crest is kept up in a ponytail inside a feathered hat. His ears are large.

Personality: Kriv is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Extrovert, Optimist. Flaws: Ugly, Insane. Bonds: Slave. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Kriv Jerynomonis, Male Dragonborn Ranger 1
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)7 (-2) 15 (+2)5 (-3)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 3000 cp. Tourmaline (60 gp).


Social Check DCs


Rohesia Harper, Female Half-Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a violet tunic with white highlights, and long tan pants that bunch up around her shoes. Her chestnut hair is lengthy. Her amber eyes dart from person to person to random spaces in the air.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is obsessed with her god.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Barkeep arts, while her mother instructed her in etiquette, music and courtly manner. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Flaws: Selfish. Bonds: Religious, Rich. Occupation: Barkeep

Voice: Relaxed voice

Attributes [hide]

Rohesia Harper, Female Half-Elf Commoner 1
Medium (5'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 6 (-2)15 (+2) 10 (+0)5 (-3)
Skills Acrobatics +1, Arcana +4
Senses Passive Perception 10
Languages Common, Elven, Aquan, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +4

Possessions: 4000 cp. Tourmaline (100 gp).


Social Check DCs


Millicent Adler, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her sword with her veritable burlap sack of a shirt. Her hair, while still mostly silver, has prominent grey streaks. Her face is scarred and worn.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is obsessed with a lost civilization.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by unlife.

Motivation: She wants to meet her childhood hero.

Ideals: Optimist. Flaws: Ugly, Disease, Insomniac. Bonds: Adventurer. Occupation: Courier

Voice: Speaks with a cold

Attributes [hide]

Millicent Adler, Female Half-Elf Fighter 1
Medium (5'5") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)5 (-3) 11 (+0)15 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Beatrice Payton, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears an old set of leather armor, nicked and torn by the ravages of time and battle, she is not a threatening figure. She has no hair. Her face is scarred and worn.

Personality: She speaks before she thinks and is too direct. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. In her 11th year, her parents were killed by a gnolls raid, leaving Beatrice alone in the world. After a stint in an orphanage, she was adopted. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Many gnolls want her driven away; and she wants revenge against gnolls

Flaws: Ugly, Impulsive, Antagonistic. Bonds: Enemies. Occupation: Crown-heir

Voice: Deep voice with rolling R's

Attributes [hide]

Beatrice Payton, Female Human Bard 1
Medium (4'10") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)9 (-1) 10 (+0)14 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs

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