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NPC Generator

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Advanced [show]


Adelard Perceval Burke, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has moderate length black hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He will rave to anyone who will listen. He is obsessed with finding treasure.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Flaws: Ugly, Insane, Disease. Bonds: Adventurer, Mentor. Occupation: Cartwright

Voice: Farmer accent

Attributes [hide]

Adelard Perceval Burke, Male Half-Elf Wizard 1
Medium (5'6") Half-Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 9 (-1)11 (+0) 16 (+3)8 (-1)
Skills Perception +5, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 140 gp.


Social Check DCs


Ronk Tatum, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a tight fitting white shirt and pants. His red hair is greasy and uncared for. His eyes are hazel and beady.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.

History: He was born at the edge of vast plains. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: Obtaining odd cultural Elven artifacts is his passion.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature, Debt. Occupation: Masseuse

Voice: High pitched, excited

Attributes [hide]

Ronk Tatum, Male Half-Orc Rogue 3
Medium (5'11") Half-Orc, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)12 (+1) 6 (-2)7 (-2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Golden yellow topaz (400 gp). Peridot (50 gp). 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Maynild Hallewell, Female Human [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with small hat. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has shaved her head bald. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is business-like. She takes instructions and follows them to the letter. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Maynild was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hasn't been sleeping well lately.

Motivation: She is terrified, and will act out of fear.

Ideals: Professionalism. Flaws: Insomniac, Fearful. Bonds: Attractive. Occupation: Layabout

Voice: Dark and ominous

Attributes [hide]

Maynild Hallewell, Female Human Ranger 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)9 (-1) 10 (+0)9 (-1)
Skills Arcana +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 40 gp.


Social Check DCs


Orsik Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. He is physically well-built. His hair is brown and curly. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Orsik embodies much of what other species detest in the Dwarves. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He served in the navy to pay for his family's outstanding loans. He moved out north to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Criminal record, Military. Occupation: Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Orsik Gorunn, Male Dwarf Aristocrat 1
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)8 (-1) 11 (+0)12 (+1)
Skills Stealth +5, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp.


Social Check DCs

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