Manea Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy dark red stubble. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a hunchback. Her dark red hair is drawn into a tight pony tail with a card scrunchie. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is a great chef.
History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. Her childhood dream was to be a Shipwright, but she was a colossal failure. She struck the Carpenter job and began her own company from there.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job, Religious, Enemies. Occupation: Carpenter
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 8 (-1) | 9 (-1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1000 cp.
Cora Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: She wears a tight fitting white shirt and pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. She has slicked back red hair. She wears crescent spectacles with a black brim.
Personality: A deeply religious woman she believes everything happens for a reason. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She went to a religious school and was inspired by the priests there in charitable deeds. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Her relatives are trying to arrange a marriage; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Insane. Bonds: Religious, Criminal record, Family. Occupation: Glassblower
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 50 gp.
Beatrice Oakes, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She is wearing colorful clothing, dressed as a Laborer. Beneath her clothing is a huge mess of scar tissue. Her hair is long and silver with streaks of blonde, and is pulled back with small grey clips. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is obsessed with finding treasure.
History: Beatrice was raised in a hard working conservative environment. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has dedicated herself to building a better trade route.
Motivation: She has passion for adventuring and risk; and to be a shepherd again
Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Slave, Adventurer, Job. Occupation: Laborer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 13 (+1) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 40 gp.
Gerard Denholm, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he typically wears brown cloth garments or leather armor. His chestnut hair, when down, is lengthy. His hazel eyes dart from person to person to random spaces in the air.
Personality: Prone to second guessing himself, he comes off as nervous. He is a ruthless business man, a trait he acquired from his father.
History: He was raised in a white middle class family as the only child. As a young adult he joined a group advocating for an improvement in Human conditions. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Entrepeneur. Flaws: Shy, Mundane, Racist. Bonds: Criminal record. Occupation: Beggar
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 7 (-2) | 14 (+2) | 5 (-3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!


