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NPC Generator

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Lvl.
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Advanced [show]


Erky Offund, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan shirt with thin brown vertical stripes and black pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is styled in orderly dreadlocks. His eyes are a pleasant amber.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He feeds upon the attention of others.

History: Erky was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Family. Occupation: Gardener

Voice: American accent

Attributes [hide]

Erky Offund, Male Gnome Adept 1
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)9 (-1) 13 (+1)10 (+0)
Skills Nature +1, Religion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 4000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bertram Bentham, Male Human [Permalink]

Personal [hide]

Description: A 5'7" northern man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has styled his white hair well, parting it to the right. He wears a mask on his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses divination through singing.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. In the meantime he has taken over work as a Barkeep and occasionally as a mercenary.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult.

Ideals: Gifted. Bonds: Job, Nature, Adventurer. Occupation: Barkeep

Voice: Complex vocabulary, royal

Attributes [hide]

Bertram Bentham, Male Human Adept 2
Medium (5'7") Human, True Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)8 (-1) 13 (+1)14 (+2)
Skills Acrobatics +1, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Nimble Thundercloud, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a pastel tunic with grey highlights, and long tan pants that bunch up around her shoes. She has wavy yellow fur. Her blue eyes have a joyful gleam in them most of the time.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She plays an instrument quite well.

History: She was born to loving parents in a slum to the west. Her childhood dream was to be a Locksmith, but she was a colossal failure. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable

Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Job, Poor, Criminal record. Occupation: Knight

Voice: Switch between two voices

Attributes [hide]

Nimble Thundercloud, Female Tabaxi Warrior 1
Medium (4'8") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 9 (-1)7 (-2) 14 (+2)10 (+0)
Skills Acrobatics +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +4

Possessions: 150 gp. Sard (80 gp).


Social Check DCs


Lorm Easton, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears long strands of jet and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is cut short with large spiked bangs in the front. His eyes are gray and catlike.

Personality: He snorts whenever he laughs or is feeling confident. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Persistence. Flaws: Forgetful, Disease. Bonds: Rich. Occupation: Layabout

Voice: Sighs a lot, exhausted

Attributes [hide]

Lorm Easton, Male Half-Orc Commoner 2
Medium (5'5") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)10 (+0) 11 (+0)13 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1800 sp.


Social Check DCs

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