Clerebold Moreno, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he has a large grey mantle and cape that has been intricately interwoven into his green robe. His white hair is kept up in a ponytail inside a top hat. He has green eyes and a grey hat with a green feather.
Personality: He is calm most of the time but flees social interaction. He is a font of random trivia from the lore and stories he has discovered
History: He got into the Banker business at a young age. A freak accident while working with his Shipwright father left him crippled. He now owns his own business.
Motivation: He loathes his own lifestyle; and sabotage a competitor
Ideals: Logical. Flaws: Shy, Disease, Depressed. Bonds: Job. Occupation: Banker
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 260 gp. 1 Magnifying glass.
Trym Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown stubble. She wears a white coat over a grey low-cut shirt, and a feathered hat upon her head. She has a hunchback. Her brown hair is kept up in a ponytail inside a feathered hat. Her blue eyes peer out from beneath her feathered white hat.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She pushes her goals aggressively. She is also a coward if confronted.
History: Trym was born in the west. At a young age she loved to build and create. Before the accident, she was one of the most outspoken anti-Tiefling activists. She was mortally wounded, saved by a kind and fast-acting Tiefling doctor. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: A strong sense of loyalty to Tiefling people.
Ideals: Persistence. Flaws: Ugly, Fearful, Racist. Bonds: Nature. Occupation: Fortune-teller
Voice: Pirate accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Auran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 50 gp. Silver comb with moonstones (100 gp).
Mara Mystralath, Female Elf [Permalink]
Personal [hide]
Description: She has a large tan mantle and cape that has been intricately interwoven into her grey robe, and carries spears. Her red hair, when down, is lengthy. Her hazel eyes peer out from beneath her broad tan hat.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born a particularly ugly child, much to the horror of her parents. Mara liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mara fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Fighting, Joker, Impeccable. Flaws: Ugly. Bonds: Nature. Occupation: Carpenter
Voice: Scandinavian accent
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 5 (-3) | 6 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 110 gp.
Meriele Rothenel, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue costume with the symbols of the four houses of cards on her torso, and she perpetually has her bow ready. Her chestnut hair is greasy and uncared for. She has several tiny opal earrings on each ear.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Seamstress arts, while her mother instructed her in etiquette, music and courtly manner. Through the years after Meriele was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Meriele's father didn't care for her much, and the feeling was mutual. She left for the south, certain she would find work there.
Motivation: She has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Seamstress
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp.
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