Meena Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is typically in her Spy uniform. Her brown hair is braided into rings. Her hazel eyes are passionate and lively.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is obsessed with a lost civilization.
History: Born in a small village she learned the ways of the warrior from her father. Meena was born on a far southern forest where she grew up under the tutelage of her father, an expert Spy. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To reunite with her old friends; and balancing her hectic life and new spy responsibilities is difficult
Ideals: Disciplined, Fighting. Bonds: Job, Adventurer, Immigrant. Occupation: Spy
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 9 (-1) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp.
Gesrethe Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a green cloak and cross-gartered yellow stockings. Her crest is green and very short. She has gleaming, smiling gold eyes.
Personality: She is almost excessively polite to everyone, even when angry. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Gesrethe was raised in a hard working conservative environment. Gesrethe was born on a far western island where she grew up under the tutelage of her father, an expert Barkeep. She then took over the family business and is one of the better Barkeep for hire.
Motivation: To settle down with her crush; and money/treasure
Flaws: Shy. Bonds: Rich, Job, Immigrant, Has a crush. Occupation: Barkeep
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 7 (-2) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 4000 cp. 3 Smokesticks.
Akoth Garfield, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses like a well dressed Glassblower does. His golden hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He speaks before he thinks and is too direct. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: When he was but 3 years old his parents immigrated from the west. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: Retire the richest man in the west; and balancing his hectic life and new glassblower responsibilities is difficult
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Job, Attractive, Immigrant. Occupation: Glassblower
Voice: Indian accent
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 4000 cp. Banded agate (9 gp).
Verna Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a white shirt with thin black vertical stripes and white pants. She wears a top hat to hide her balding. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is frequently practicing swordplay.
History: Sold as a small child to a necromancer, Verna was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She desires power and/or immortality.
Ideals: Athletic. Flaws: Shy. Bonds: Military, Mentor, Adventurer. Occupation: Priest
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 6 (-2) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 160 gp. Pink pearl (90 gp). 1 Bullseye lantern.
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