Windy Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. He wears a top hat to hide his balding. This green eyed easterner is not easily forgotten.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the east to a Mortician, Windy learned a great deal about his mother's area of expertise. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Windy began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by orcs. Windy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and someone believes him a fraud
Ideals: Philantrophist, Entrepeneur. Bonds: Job, Enemies, Debt. Occupation: Mortician
Voice: Scratchy, weak
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 6 (-2) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 400 gp.
Cora Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she wears a tight fitting red shirt and pants. She wears her hair in dreadlocks. Her face is scarred and worn.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Her father was a soldier and died while she was still young. Cora was left her father's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and to find somewhere to settle down
Ideals: Philantrophist, Logical, Artistic. Flaws: Ugly. Bonds: Military. Occupation: Barkeep
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 10 (+0) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
Armara Bedlam, Female Tiefling [Permalink]
Personal [hide]
Description: This western woman wears an entirely green suit with blue socks and a vest with buckled shoes. Her clothes are grease stained in places. Her blue hair is lengthy. Her red eyes lackadaisically let the world flow into them.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She was granted psionic powers by her dying brother.
Motivation: Wants to work out more often; and wants to open a new tavern
Ideals: Athletic, Justice, Gifted. Bonds: Poor, Immigrant. Occupation: Beggar
Voice: Australian accent
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: Just what you see.
Chem Principle, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears black painted combat armor at almost all times. His silver hair is kept up in a ponytail inside a feathered hat. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a great chef.
History: Chem hails from a village terrorized by goblins. In his 14th year, his parents were killed by a goblins raid, leaving Chem alone in the world. After a stint in an orphanage, he was adopted. He's since become an addict/alcoholic.
Motivation: Many goblins want him driven away; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Enemies. Occupation: Detective
Voice: Rolls R's
Attributes [hide]
Medium (6'10") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 5 (-3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
Possessions: 600 sp.
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