Bathin Still, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is well dressed, constantly wearing a green suit, red shirt, and black tie. His dark red hair has been sun bleached extensively. His eyes, though not visible through his cowl, are red.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Further he is a bit of a stoner and is frequently out of it.
History: Born in the west to a Spice Merchant, Bathin learned a great deal about his father's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He struck the Spice Merchant job and began his own company from there.
Motivation: Meet up once more with his childhood friend; and further expansion of business
Flaws: Addict. Bonds: Attractive, Job, In love, Adventurer. Occupation: Spice Merchant
Voice: Stutters
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Undercommon, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Tourmaline (90 gp).
Oriel Richie, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears just a yellow suit. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has wavy blonde hair. Her eyes are blue.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born to a pair of adventurers, Oriel grew up listening to her mother's many stories. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She is searching for what she claims is her rightful reward.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Ideals: Justice, Fighting. Flaws: Forgetful. Bonds: Adventurer, Job. Occupation: Masseuse
Voice: Sensual and smooth
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 6 (-2) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 5000 cp. 1 Banded mail.
Jo Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her auburn hair is wavy and long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born in the north, but her parents moved at a very young age to the west. Her mother took her hunting and taught her how to get in the mind of other creatures. She used her abilities to travel the world and help people.
Motivation: She has a crush on the local Sculptor; and she wants to get laid
Ideals: Philantrophist. Flaws: Insane, Ugly. Bonds: Immigrant, Nature, Has a crush. Occupation: Performer
Voice: pre-pubescent
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 390 gp. Obsidian (6 gp).
Marastyr Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are gray and beady.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was raised in a desert tribe. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Marastyr fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and she is greedy
Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Rich, Nature. Occupation: Shepherd
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 18 (+4) | 14 (+2) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Draconic
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 8000 cp. Malachite (11 gp). Brown-green garnet (100 gp). Golden pearl (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
