Erevan Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears dull violet sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His chestnut hair is smooth and relatively long. He has gleaming, smiling blue eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a Bricklayer, his mother struggled to pay the bills. His family was turned out during the war. He and his family wandered east to less war torn lands. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and to prove his worth to the world
Ideals: Athletic. Flaws: Mundane, Impulsive, PTSD. Bonds: Poor. Occupation: Animal Trainer
Voice: Speaks in third person
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 1)
Armor Class 8
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 5 (-3) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +5
Possessions: 50 gp. Rhodochrosite (16 gp). 1 Thunderstones.
Vaina Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears tight fighting clothing, which leaves very little to the imagination. Her brown hair is cut short with large spiked bangs in the front. She has a dull look in her green eyes.
Personality: She is a Glassblower first and foremost. She believes firmly that knowledge should be universal. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born in a small village she learned the ways of the warrior from her father. From her teen years she was always beautiful and desirable, so people have always doted on her. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: She desires power and/or immortality.
Ideals: Fighting. Bonds: Job, Adventurer, Attractive, Enemies. Occupation: Glassblower
Voice: Gruff and masculine
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1900 sp.
Griselda Weld, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a weathered and beat up set of banded mail beneath an oversized grey coat. She sports a flattop hair cut. She has a dull look in her gray eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She takes great joy in being the best Marshal in town.
History: She was raised in a white middle class family as the only child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Marshal. She has achieved small success as a Marshal.
Motivation: She'd like to take her coworkers down a peg; and to end her boredom
Ideals: Athletic, Joker. Flaws: Mundane. Bonds: Job. Occupation: Marshal
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1 Masterwork Common Melee.
Thamuz Light, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man wears tattered old clothes. His clothes are grease stained in places. His red hair is knotted and matted. His red eyes peer out from beneath his deerstalker black hat.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: When he was but 6 years old his parents immigrated from the south. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: Wishes to resurrect an old love; and wants his loneliness to end
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Immigrant, In love. Occupation: Map Maker
Voice: Indian accent
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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