Sark Lindsay, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His blonde hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Eccentric and domineering, Sark will drive conversation. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: A powerful slaver made him what he is. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Money/treasure; and nothing but the best is good enough for him
Ideals: Fighting, Extrovert, Impeccable. Bonds: Mentor, Rich. Occupation: Carpenter
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 70 gp. 1 Masterwork Uncommon Weapon.
Mishann Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Stylist. She is physically well-built. Her rusty crest is kept up in a ponytail inside a deerstalker hat. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: From birth she was tutored by a cruel and relentless mentor. Her family was turned out during the war. She and her family wandered south to less war torn lands. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To unite with her sister; and to share knowledge with the world
Ideals: Logical. Flaws: Selfish, PTSD. Bonds: Family, Mentor. Occupation: Stylist
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 18 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 7 (-2) | 16 (+3) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Draconic, Gnoll, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.
Bardryn Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has dyed her greying red hair a little too much giving a sharp red color. She has a dull look in her gray eyes.
Personality: Calm and collected, she is a well trained Bowyer. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bardryn took refuge in the old dungeon and found the beat up hammer and armor she uses now. She now owns her own business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing her hectic life and new bowyer responsibilities is difficult
Ideals: Fighting, Athletic, Gifted. Bonds: Job, Nature. Occupation: Bowyer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Bertram Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is wearing colorful clothing, dressed as a Bather. His hair is short and chestnut. His thin eyebrows rest above his beady gray eyes.
Personality: Cocky and sure of himself, he believes he is the best Bather born in the past three hundred years. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He has been saving his money to try and buy his sister's freedom.
Motivation: An old rival family wants him found; and to reunite with his absent mother
Ideals: Joker. Flaws: Ugly. Bonds: Job, Nature, Family, Rich. Occupation: Bather
Voice: Draws out vowels
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp. Coral (120 gp).
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