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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Mreksh Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man is generally well dressed albeit a few years behind the times. His clothes are grease stained in places. His white crest is drawn into a tight pony tail with a card scrunchie. His eyes are gold and he is always smoking a pipe.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a great chef.

History: Gifted from a young age, Mreksh studied abroad. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and to end his boredom

Ideals: Passionate, Gifted. Bonds: Attractive, Poor, Immigrant. Occupation: Fletcher

Voice: Speaks with back of mouth

Attributes [hide]

Mreksh Clethtinthiallor, Male Dragonborn Rogue 1
Medium (6'6") Dragonborn, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 600 sp.


Social Check DCs


Mamnen Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor. He has no hair. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Abrasive and pushy, he has a hard time making friends. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the north. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: Balancing his hectic life and new Knight responsibilities is difficult.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant, Job. Occupation: Knight

Voice: Whispers

Attributes [hide]

Mamnen Sanity, Male Tiefling Ranger 1
Medium (5'5") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)16 (+3) 7 (-2)16 (+3)
Skills Intimidation +5, Investigation +5
Senses Passive Perception 8
Languages Common, Draconic, Halfling, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 sp.


Social Check DCs


Patrick Barlow, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair is cut jaggedly and amateurishly. His eyes are green and he is always smoking a pipe.

Personality: He is business-like. He takes instructions and follows them to the letter. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Interpreter, but he got bored and became a Barrister. He was granted divine powers by his dying brother.

Motivation: He is greedy.

Ideals: Professionalism, Gifted. Bonds: Rich, Family, Job. Occupation: Barrister

Voice: Low and grunting

Attributes [hide]

Patrick Barlow, Male Human Fighter 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)6 (-2) 13 (+1)14 (+2) 6 (-2)7 (-2)
Skills Athletics -2, Medicine +0
Senses Passive Perception 8
Languages Common, Gnome, Elven
Attacks Melee -2 / 1d4-4, Ranged +0 / 1d4-2, Grapple +0

Possessions: Just what you see.


Social Check DCs


Quespa Ophinshtalajiir, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a husky woman, who likes to wear ponchos typically of a light green in addition to tight pants. Her white crest is smooth and relatively long. Her eyes are gold and beady.

Personality: She hates Dragonborns with a passion. As such she is filled with self loathing. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Architect arts, while her mother instructed her in etiquette, music and courtly manner. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now mingles about in high society.

Motivation: She has money and likes to spend it; and she feels kind of lost in life

Flaws: Ugly, Racist, Depressed. Bonds: Rich, Nature. Occupation: Architect

Voice: Sounds elderly

Attributes [hide]

Quespa Ophinshtalajiir, Female Dragonborn Commoner 1
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)10 (+0) 8 (-1)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp.


Social Check DCs

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