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Borgu Paxton, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft green waves gently in the breeze. He wears a broad hat to cover his moderate length white hair. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he has money and likes to spend it

Ideals: Joker, Persistence. Flaws: Fearful. Bonds: Rich, Enemies. Occupation: Locksmith

Voice: Rolls R's

Attributes [hide]

Borgu Paxton, Male Half-Orc Rogue 2
Medium (6'1") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)9 (-1) 7 (-2)11 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 110 gp. Citrine (60 gp). Red-brown spinel (110 gp). Red-brown spinel (110 gp).


Social Check DCs


Kiirith Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man wears baggy black pantaloons and a brown scarf. His black crest is unkempt and raggedy. He has a tattooed face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Around other people he will do his best to conceal his emotions and appear jolly.

History: Kiirith was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Poor, Religious. Occupation: Fortune-teller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Kiirith Verthisathurgiesh, Male Dragonborn Paladin 1
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)14 (+2) 8 (-1)8 (-1)
Skills Arcana +4, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs


Nuraval Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a brown poncho over his likewise colored trousers and shirt and is in decent physical shape. His hair is cut close to his head. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not believe in violence as a means to an end. He is a dedicated Detective but believes his peers are too gung-ho.

History: He was born on a small isolated farm. Like his father and his brother before him, after school he went straight into learning to become a Detective. He has set out to sabotage the competition.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Pacifist, Fighting. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Detective

Voice: Speaks fast with a slight lisp

Attributes [hide]

Nuraval Aranore, Male Dwarf Cleric 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)9 (-1) 6 (-2)5 (-3)
Skills Investigation +1, Performance -1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 50 gp. Rose (50 gp).


Social Check DCs


Tricking Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is generally well dressed albeit a few years behind the times. She has orange fur. Her eyes are likewise hazel.

Personality: A skeptical and narcissistic woman, Tricking's first love is herself. Her second love is also herself. She is a bit of a xeno-phobe, disliking non-Tabaxis.

History: The child of a Apothecary, who enjoyed hunting, Tricking was taken on many hunting expeditions. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She now travels the world, in search of power and loot.

Motivation: She wants to meet her childhood hero; and she desires power and/or immortality

Ideals: Impeccable. Flaws: Racist. Bonds: Attractive, Nature, Adventurer. Occupation: Bather

Voice: Eastern European accent

Attributes [hide]

Tricking Grass, Female Tabaxi Wizard 1
Medium (5'8") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)8 (-1) 13 (+1)14 (+2)
Skills History +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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