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NPC Generator

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Ability Scores
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Advanced [show]


Krûk Marston, Male Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear flannel, and is pretty ugly. He wears a Stetson hat to cover his moderate length red hair. His hazel eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a small toy that he constantly fidgets with.

History: From birth he was tutored by a cruel and relentless mentor. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety.

Ideals: Joker. Flaws: Ugly, Addict. Bonds: Mentor, Immigrant. Occupation: Actor

Voice: High pitched, excited

Attributes [hide]

Krûk Marston, Male Half-Orc Commoner 1
Medium (6'8") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)5 (-3) 10 (+0)8 (-1)
Skills Acrobatics +2, Religion -1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 40 gp. 1 Masterwork Common Melee.


Social Check DCs


Quillathe Perceval Burke, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is wearing a long, yellow, dusty cloak. She has done her best to style her white hair to look like a famous performer. Her eyes are amber and catlike.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Quillathe lived on a farm with her father, near the main road leading to a nearby town. From there she went from mercenary job to mercenary job. She has since lost track of the people in her past.

Motivation: She's repulsed by the PC; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Has a crush, Family, Adventurer. Occupation: Shepherd

Voice: Farmer accent

Attributes [hide]

Quillathe Perceval Burke, Female Half-Elf Ranger 2
Medium (5'0") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)10 (+0) 7 (-2)6 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 120 gp.


Social Check DCs


Gerard Norton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and dresses in brown turtlenecks beneath a green coat with blue slacks. His left hand appears badly burned and disfigured. His black hair is styled in orderly dreadlocks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is harsh and unforgiving.

History: When he was but 3 years old his parents immigrated from the west. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Flaws: Shy, Antagonistic. Bonds: Immigrant, Rich. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Gerard Norton, Male Human Druid 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 7 (-2)9 (-1) 11 (+0)9 (-1)
Skills Insight +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 60 gp.


Social Check DCs


Kyle Tattersall, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears grey leather gloves, a grey jacket, and tight pants. His whole body is exceptionally muscular. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes are slightly larger than normal.

Personality: He exudes charisma. He is a tour de force of persuasion. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kyle took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He struck the Blacksmith job and began his own company from there.

Motivation: Sabotage a competitor; and he has money and likes to spend it

Bonds: Immigrant, Attractive, Job, Rich, Nature. Occupation: Blacksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Kyle Tattersall, Male Human Ranger 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)13 (+1) 9 (-1)10 (+0)
Skills Acrobatics +1, History +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs

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