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NPC Generator

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Advanced [show]


Mastema Glory, Female Tiefling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a green cloak and cross-gartered blue stockings. She wears a broad hat to cover her moderate length purple hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She has chosen to use the inheritance that was left to her frivolously. Since then, she has sought to make the best of life.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Optimist. Flaws: Shy, Disease. Bonds: Attractive, Rich. Occupation: Fisher

Voice: Speaks with squeezed throat

Attributes [hide]

Mastema Glory, Female Tiefling Bard 1
Medium (4'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)9 (-1) 12 (+1)13 (+1)
Skills Religion +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp.


Social Check DCs


Shivering Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel tunic with grey highlights, and long green pants that bunch up around her shoes. Her fur is short and lavender. She has a tattooed face.

Personality: She is witty, but her monotone delivery comes off as unnerving She does not trust anyone and sleeps with one eye open.

History: Shivering was born the youngest of three triplets. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Days after completing her studies, news broke out that her hometown was attacked by giants. Shivering was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: Retire the richest woman in the east; and her relatives are trying to arrange a marriage

Ideals: Joker, Entrepeneur. Flaws: Insomniac. Bonds: Family, Enemies. Occupation: Assassin

Voice: Pirate accent

Attributes [hide]

Shivering Of Claws, Female Tabaxi Adept 1
Medium (6'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)11 (+0) 15 (+2)17 (+3)
Skills Nature +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 70 gp. Rock crystal (70 gp).


Social Check DCs


Gildmak High-hill, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a red coat over a black low-cut shirt, and a deerstalker hat upon his head. His tied-back hair is black. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily eccentric. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he is not mentally stable, and does not behave rationally

Ideals: Logical, Gifted. Flaws: Addict, Insane. Bonds: Adventurer. Occupation: Body Guard

Voice: Australian accent

Attributes [hide]

Gildmak High-hill, Male Halfling Monk 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 5 (-3)9 (-1) 8 (-1)11 (+0)
Skills Performance +2, Stealth +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp. Red-brown spinel (150 gp).


Social Check DCs


Grom Bentley, Male Half-Orc [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has styled his red hair well, parting it to the left. His violet eyes dart from person to person to random spaces in the air.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not trust anyone and sleeps with one eye open.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Grom took refuge in the old dungeon and found the beat up shortspear and armor he uses now. He then took over the family business and is one of the better Glassblower for hire.

Motivation: He is not mentally stable, and does not behave rationally; and to find somewhere to settle down

Flaws: Mundane, Insomniac, Insane. Bonds: Nature, Job. Occupation: Glassblower

Voice: Speaks with back of mouth

Attributes [hide]

Grom Bentley, Male Half-Orc Rogue 1
Medium (5'11") Half-Orc, True Neutral (CR 1)
Armor Class 7
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 9 (-1)11 (+0) 9 (-1)10 (+0)
Skills Deception +2, Nature +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 150 gp.


Social Check DCs

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