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NPC Generator

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Advanced [show]


Glim Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his tan boots flare out at the collars. He is bristling with hidden weapons, mostly shortspears and tridents. His hair is cut close to his head. He has gray eyes.

Personality: Glim is depressed about a lot of things. He tends to be a nihilist. He feeds upon the attention of others.

History: Gifted from a young age, Glim studied abroad. His parents enrolled him in a Warrior school at a young age so that he could practice his druidic talents. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A rival would like him out of the picture.

Ideals: Gifted. Flaws: Depressed, Disease. Bonds: Criminal record, Attractive. Occupation: Sailor

Voice: Booming voice

Attributes [hide]

Glim Gummen, Male Gnome Warrior 1
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)10 (+0) 9 (-1)12 (+1)
Skills Medicine +1, Stealth +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 2000 cp.


Social Check DCs


Zagga Ramsey, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her tied-back hair is silver. Her blue eyes peer out from beneath her deerstalker black hat.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is able to make almost anything out of random pieces of junk.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. One day when Zagga was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Zagga was heart-stricken from the event, and her mother started working long hours to provde for them. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Wants to raise her children well; and wants a kiss

Ideals: Disciplined, Gifted. Flaws: PTSD. Bonds: Family, Has a crush. Occupation: Merchant

Voice: Cold and demanding tone

Attributes [hide]

Zagga Ramsey, Female Half-Orc Adept 1
Medium (6'5") Half-Orc, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 8 (-1)7 (-2) 12 (+1)6 (-2)
Skills Medicine +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Crampernap Turen, Male Gnome [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has wavy chestnut hair. His green eyes have a joyful gleam in them most of the time.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the south to a Mercenary, Crampernap learned a great deal about his mother's area of expertise. When Crampernap reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army

Ideals: Opinionated. Flaws: Fearful. Bonds: Rich, Job, Military. Occupation: Mercenary

Voice: Spanish accent

Attributes [hide]

Crampernap Turen, Male Gnome Warlock 1
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)9 (-1) 11 (+0)10 (+0)
Skills Persuasion +2, Stealth +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. Sard (60 gp).


Social Check DCs


Morgran Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a small hat to cover his moderate length blonde hair. He is baby faced.

Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Morgran was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. Like his father and his brother before him, after school he went straight into learning to become a Engraver. He has worked as a Engraver like his father before him.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Athletic. Bonds: Job, Criminal record, Poor, Adventurer. Occupation: Engraver

Voice: Hard of hearing, loud

Attributes [hide]

Morgran Caebrek, Male Dwarf Monk 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)14 (+2) 10 (+0)11 (+0)
Skills Medicine +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs

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