Torz Alby, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and sports white clothing, slightly heavier than average wear. His golden hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Animals are drawn to him, and he is able to talk to them.
History: He comes from a rich northern family. After coming to the age of reason, Torz took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.
Motivation: Retire the richest man in the north; and he is greedy
Ideals: Joker, Gifted, Entrepeneur. Bonds: Attractive, Rich. Occupation: Bricklayer
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 9 (-1) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
Possessions: 160 gp. 1 Masterwork Heavy wooden shield.
Trym Dumph, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a brown costume with the symbols of strength on his torso, he is not a threatening figure. He wears a top hat to cover his moderate length auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised in a mountains tribe. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark
Ideals: Extrovert, Fighting. Bonds: Job, Nature, Adventurer. Occupation: Herbalist
Voice: Indian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 1 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 7 (-2) | 14 (+2) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Draconic, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 70 gp. 1 Chain shirt.
Watson Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Watson abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has passion for adventuring and risk.
Ideals: Philantrophist, Gifted. Bonds: Attractive, Rich, Adventurer. Occupation: Marshal
Voice: Jamaican accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 12 (+1) | 16 (+3) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Sylvan
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 90 gp.
Flask Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing a perfectly clean shirt and pair of pants. His white fur is still thick. He has gleaming, smiling green eyes.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. Flask enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Athletic, Artistic, Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Adventurer. Occupation: Mercenary
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 8 (-1) | 9 (-1) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: Just what you see.
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