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NPC Generator

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Lvl.
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Seed

Advanced [show]


Gomory Ryoma, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'10" and wears bulky yellow painted plate armor. His silver hair is cut short. His brown eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to loving parents in a slum to the south. His childhood dream was to be a Locksmith, but he was a colossal failure. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is wracked by social anxiety; and to end his boredom

Ideals: Justice. Flaws: Mundane, Fearful. Bonds: Poor, Job. Occupation: Unemployed

Voice: Speaks with lips pursed

Attributes [hide]

Gomory Ryoma, Male Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 10 (+0)11 (+0) 14 (+2)11 (+0)
Skills Religion +2, Stealth +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 sp. Hematite (5 gp).


Social Check DCs


Cockaby Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in tan turtlenecks beneath a white coat with grey slacks. He has a golden handlebar mustache and slicked back golden hair. His eyes, though not visible through his cowl, are gray.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His homeland was ravaged by war and he spent much of his life rebuilding it. He has built up a small fortune and can afford his own way.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and his religion dominates his actions

Flaws: Depressed, PTSD. Bonds: Religious, Rich, Criminal record. Occupation: Miner

Voice: Uses sign language

Attributes [hide]

Cockaby Ironhide, Male Gnome Wizard 3
Small (3'7") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)14 (+2) 13 (+1)9 (-1)
Skills Deception +1, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 30 pp. Citrine (80 gp). Aquamarine (600 gp).


Social Check DCs


Jane Shelly, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is brown and curly. Her eyes are amber and catlike.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: Born in the south her family was never financially stable. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Scribe work with an outfit from a few towns over. Scribe work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.

Motivation: She is unsatisfied with her job.

Ideals: Athletic. Bonds: Attractive, Job, Family, Poor. Occupation: Scribe

Voice: Rhymes sentences (sorry)

Attributes [hide]

Jane Shelly, Female Human Ranger 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)12 (+1) 17 (+3)10 (+0)
Skills Investigation +3, Survival +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 150 gp.


Social Check DCs


Gildmak Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: A 2'11" northern man, he wears a custom-built plate barding that's adorned with red lining and desert motifs. He has a small bristly mustache and wavy red hair. He is very pretty but has cold, dead eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy and tries to find solutions quickly.

History: Gildmak was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Flaws: Selfish, Lazy. Bonds: Attractive, Job, Rich. Occupation: Marshal

Voice: Deep voice with rolling R's

Attributes [hide]

Gildmak Leagallow, Male Halfling Expert 2
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)15 (+2) 12 (+1)14 (+2)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Auran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +4

Possessions: 120 gp. 1 Masterwork Light steel shield.


Social Check DCs

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