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NPC Generator

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Advanced [show]


Bucklal TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears many layers of old clothing at all times. His brown hair is cut jaggedly and amateurishly. He has gleaming, smiling green eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is skeptical of what others tell him and is slow to trust.

History: When he was but 7 years old his parents immigrated from the west. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and wants to open a new tavern

Flaws: Ugly, Emotional, Shy. Bonds: Poor, Immigrant, Job. Occupation: Adventurer

Voice: Nasally tone

Attributes [hide]

Bucklal TellPenny, Male Halfling Expert 1
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 13 (+1)14 (+2) 10 (+0)16 (+3)
Skills Athletics +1, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Ignan
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +2

Possessions: 1 Silk rope.


Social Check DCs


Prâk Harrington, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in white turtlenecks beneath a red coat with yellow slacks. He has no hair. He has gray eyes and a white hat with a red feather.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also is a firm believer in the manly ideal.

History: Prâk was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Passionate. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer. Occupation: Ruler

Voice: Scottish accent

Attributes [hide]

Prâk Harrington, Male Half-Orc Aristocrat 1
Medium (6'1") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)9 (-1) 13 (+1)6 (-2)
Skills Religion +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Eridred Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has brown hair. She wears crescent spectacles with a black brim.

Personality: She dislikes all the random violence that takes place in the south. She is lazy and tries to find solutions quickly.

History: She was raised in a mountains tribe. When money was particularly tight she was walking through alleys when she overheard a Animal Trainer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Sabotage a competitor; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Pacifist. Flaws: Ugly, Lazy. Bonds: Poor, Nature. Occupation: Animal Trainer

Voice: Stutters

Attributes [hide]

Eridred Goblinbane, Female Dwarf Warlock 1
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 6 (-2)9 (-1)
Skills Arcana +3, Intimidation +1
Senses Passive Perception 8
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 40 gp. Chrysoprase (30 gp).


Social Check DCs


Dagger In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her orange fur is lengthy. Her eyes, though not visible through her cowl, are green.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Born to a pair of adventurers, Dagger grew up listening to her mother's many stories. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has dedicated herself to building a better world.

Motivation: She feels that her past leaves her morally obligated to help; and retire the richest woman in the north

Ideals: Entrepeneur. Flaws: Shy, Insane. Bonds: Criminal record, Adventurer. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dagger In Woods, Female Tabaxi Rogue 2
Medium (5'10") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)8 (-1) 4 (-3)9 (-1)
Skills History +1, Nature +1
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 340 gp.


Social Check DCs

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