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NPC Generator

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Advanced [show]


Sora Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a husky woman, who tends to wear a green poncho over her likewise colored trousers and shirt. Her silver crest is matted, messy, and big. She wears round tiny glasses practically rammed into her face.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. A gifted student she started as a Mayor, but she got bored and became a Locksmith. She has worked as a Locksmith like her mother before her.

Motivation: Sabotage a competitor; and to be a mayor again

Flaws: Ugly, Shy. Bonds: Job, Religious, Enemies. Occupation: Locksmith

Voice: Soothing and warm

Attributes [hide]

Sora Daardendrian, Female Dragonborn Barbarian 2
Medium (6'6") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)13 (+1) 10 (+0)9 (-1)
Skills History +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 380 gp.


Social Check DCs


Helen Altham, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a brown costume with the symbols of death on her torso. Her hair is silver and very short. She wears crescent spectacles with a black brim.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Flattery will make her almost putty in your hands.

History: Helen was born in the south. At a young age she loved to build and create. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To get a good night's sleep; and she's repulsed by the pc

Ideals: Persistence, Gifted. Flaws: Antagonistic, Selfish, Insomniac. Occupation: Blacksmith

Voice: Gruff and masculine

Attributes [hide]

Helen Altham, Female Human Cleric 2
Medium (4'11") Human, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 11 (+0)7 (-2) 10 (+0)8 (-1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1800 sp.


Social Check DCs


Mugrunden Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his pickaxe. His crest is bronze, silky, and of moderate length. His gold eyes lackadaisically let the world flow into them.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is lazy, self-centered, vain, and jealous.

History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Disciplined. Flaws: Selfish. Bonds: Attractive, Mentor. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Mugrunden Bhenkumbyrznaax, Male Dragonborn Adept 3
Medium (6'6") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: Just what you see.


Social Check DCs


Jane Branson, Female Human [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. She carries with her a set of hammers, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her hair is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Jane hails from a village terrorized by goblins. Her parents were killed by goblins in a raid when she was still a young child. The goblins captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Mentor, Enemies. Occupation: Engraver

Voice: Middle-eastern accent

Attributes [hide]

Jane Branson, Female Human Wizard 1
Medium (4'9") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)9 (-1) 10 (+0)16 (+3)
Skills Medicine +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs

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