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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Rolf Browning, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears professional attire, and his gloved hand is found clutching a halberd. He has a small bristly mustache and wavy white hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to travel the world and help people.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Terse, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Blacksmith

Voice: Pronounces O like U

Attributes [hide]

Rolf Browning, Male Human Commoner 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 9 (-1)8 (-1) 14 (+2)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 800 sp.


Social Check DCs


Cimer Fear, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears rags and sports a simple walking cane. His blue hair, when down, is lengthy. His eyes are likewise silver. His teeth are white and perfect.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the south his family was never financially stable. Cimer was born on a far southern island where he grew up under the tutelage of his mother, an expert Roofer. He has drifted from career to career and currently works as a Roofer.

Motivation: Expand his business; and sabotage a competitor

Ideals: Athletic, Logical. Bonds: Poor, Attractive, Immigrant, Job. Occupation: Roofer

Voice: Shortens vowels

Attributes [hide]

Cimer Fear, Male Tiefling Fighter 1
Medium (5'1") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 3 (-4)12 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Hubert Musumeci, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a lot of dark rich colors, with gold accents. His hair is white and very short. His eyes are likewise violet. His teeth are white and perfect.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has all his life been fascinated with music.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he wants nothing more than to rejoin the army

Ideals: Justice, Artistic. Bonds: Attractive, Military, Job. Occupation: Servant

Voice: Nasally tone

Attributes [hide]

Hubert Musumeci, Male Half-Elf Warrior 2
Medium (5'5") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)7 (-2) 11 (+0)11 (+0)
Skills Acrobatics +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2

Possessions: 270 gp. 2 Holy water.


Social Check DCs


Anselm Marley, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries a battered crossbow and tarnished spear as well. With bright white hair and a scraggly beard. His eyes are brown.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Butcher, but he got bored and became a Blacksmith. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: Further expansion of business; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Blacksmith

Voice: Spits words with contempt

Attributes [hide]

Anselm Marley, Male Human Adept 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)13 (+1) 10 (+0)12 (+1)
Skills Athletics +2, Perception +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 sp. 1 Breastplate.


Social Check DCs

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