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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Orsik Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a brown poncho over his likewise colored trousers and shirt. He has styled his golden hair well, parting it to the left. His eyes are likewise green.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also has developed a complete distrust of the Weaver profession.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Orsik was born on a far eastern island where he grew up under the tutelage of his father, an expert Server. Due to his spouse's obsession with being a Weaver they were divorced and he won custody of their daughter. He worked as a Server, and he later adopted a second daughter.

Motivation: To prove his worth to the world; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Immigrant, Family. Occupation: Server

Voice: Spits words with contempt

Attributes [hide]

Orsik Trollbleeder, Male Dwarf Expert 1
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)10 (+0) 15 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 1000 cp.


Social Check DCs


Tricking Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears bulky pastel painted plate armor, he is not a threatening figure. He wears a top hat to cover his moderate length beige fur. He is very pretty but has cold, dead eyes.

Personality: He can speak with the recently deceased. He is a great chef.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tricking fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Insane. Bonds: Attractive, Mentor. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Tricking Mirror, Male Tabaxi Adept 1
Medium (6'3") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)10 (+0) 10 (+0)9 (-1)
Skills Athletics +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 110 gp. 1 Banded mail.


Social Check DCs


Adran Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and wears a violet vest and prefers yellow and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: Stoic and calm, he prefers to meditate than take action. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born on a small isolated farm. He worked as a nervous Bounty Hunter and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult.

Ideals: Disciplined. Flaws: Ugly. Bonds: In love, Nature, Job. Occupation: Bounty Hunter

Voice: Excited and jittery

Attributes [hide]

Adran Coleman, Male Half-Elf Cleric 3
Medium (5'11") Half-Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills Performance +2, Stealth +5
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp.


Social Check DCs


Helja Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her auburn hair is matted, messy, and big. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is obsessed with her god.

History: She was born in a small mountains village. Helja liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She used her abilities to travel the world and help people.

Motivation: She is currently in port desperately looking for someone to get her out; and her religion dominates her actions

Ideals: Philantrophist. Flaws: Ugly, Greedy. Bonds: Religious, Nature, Slave. Occupation: Detective

Voice: American accent

Attributes [hide]

Helja Strongheart, Female Dwarf Expert 1
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)9 (-1) 8 (-1)6 (-2)
Skills Investigation +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 4000 cp. Jet (40 gp).


Social Check DCs

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