Vistra Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and she perpetually has her halberd ready. She is bald on top and has large black tufts of hair around her ears. She wears a mask on her face.
Personality: Her tongue was cut out and she uses sign language. The war was a terrible time for her, and Vistra does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born into a rich family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: She feels kind of lost in life; and she is greedy
Ideals: Fighting. Flaws: Ugly, Disease, Depressed. Bonds: Military, Rich. Occupation: Ploughman
Voice: Jittery and nervous
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 4 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Dwarven, Aquan, Gnoll, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 140 gp. 1 Masterwork Common Melee.
Arava Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black feathered hat and black clothes. She is physically well-built. Her rusty crest is knotted and matted. Her eyes are red and beady.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born in a small village she learned the ways of the warrior from her mother. Her parents were killed by gnolls in a raid when she was still a young child. The gnolls captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arava fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor; and she's repulsed by the pc
Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic. Bonds: Enemies, Job. Occupation: Slave Trader
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 8 (-1) | 5 (-3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Peter Royston, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is still thick. His gray eyes are slightly larger than normal.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He comes from a rich eastern family. A freak accident while working with his Dyer mother left him crippled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he has passion for adventuring and risk
Ideals: Philantrophist. Flaws: Insomniac, Disease. Bonds: Rich, Adventurer, Enemies. Occupation: Mercenary
Voice: Timid voice
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 9 (-1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 360 gp. 1 Masterwork Common Ranged Weapon.
Quick Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has styled her red fur well, parting it to the left. Her copper eyes peer out from beneath her small brown hat.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is obsessed with finding treasure.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her first spouse was a Dyer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She moves from town to town, unable to find a place to settle.
Motivation: Wants to raise her children well; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer, Family. Occupation: Seamstress
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 100 gp.
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