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NPC Generator

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Advanced [show]


Trail In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel costume with the symbols of her god on her torso. She carries a battered trident and tarnished monstrous two handed axe as well. Her red fur is smooth and relatively long. Her half smiles and copper eyes are beguiling and draw you in.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. From her teen years she was always beautiful and desirable, so people have always doted on her. She is searching for what she claims is her rightful reward.

Motivation: She's looking for her big break.

Ideals: Fighting. Flaws: Cynical, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Assassin

Voice: Soothing and warm

Attributes [hide]

Trail In the Wind, Female Tabaxi Ranger 2
Medium (6'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 12 (+1)13 (+1) 9 (-1)16 (+3)
Skills Arcana +3, Investigation +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 pp.


Social Check DCs


Tenena Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. Her white hair is cut short. Her green eyes are passionate and lively.

Personality: She hates Gnomes with a passion. As such she is filled with self loathing. She pushes her goals aggressively. She is also a coward if confronted.

History: She was raised in a white middle class family as the only child. There was a wharf not far from home where she often wandered off to fish. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To end her boredom; and a strong sense of loyalty to gnomish people

Flaws: Racist, Fearful, Mundane. Bonds: Attractive, Nature. Occupation: Hunter

Voice: Shortens vowels

Attributes [hide]

Tenena Tarkelby, Female Gnome Adept 1
Small (3'0") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)12 (+1) 11 (+0)6 (-2)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 gp.


Social Check DCs


Immeral Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A true patriot, Immeral would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a pair of adventurers, Immeral grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Immeral took refuge in the large cave and found the beat up sickle and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Addict, Selfish. Bonds: Military, Adventurer, Nature. Occupation: Banker

Voice: Hollow voice

Attributes [hide]

Immeral Gracey, Male Half-Elf Cleric 2
Medium (5'0") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)6 (-2) 10 (+0)14 (+2)
Skills History +0, Performance +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 10000 cp.


Social Check DCs


Stannor Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He is wearing colorful clothing, dressed as a Butcher. He has a hunchback. He has a chestnut handlebar mustache and slicked back chestnut hair. He is baby faced.

Personality: He is fixated on the number 38. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. As long as the job gets done he does not care how it got done.

History: Stannor was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Professionalism, Philantrophist, Athletic. Flaws: Ugly, Insane. Bonds: Job. Occupation: Butcher

Voice: Stutters

Attributes [hide]

Stannor Tealeaf, Male Halfling Barbarian 1
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 10 (+0)8 (-1) 16 (+3)8 (-1)
Skills Medicine +5, Sleight of Hand +0
Senses Passive Perception 13
Languages Halfling
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 1000 cp.


Social Check DCs

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