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NPC Generator

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Advanced [show]


Cairn Fascination, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is generally shirtless and showing off his tattooed chest. His chestnut hair is long and unkept. This white eyed southerner is not easily forgotten.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. As long as the job gets done he does not care how it got done.

History: The child of a Priest, who enjoyed hunting, Cairn was taken on many hunting expeditions. After coming to the age of reason, Cairn took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Professionalism, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Sailor

Voice: Old thin voice

Attributes [hide]

Cairn Fascination, Male Tiefling Ranger 2
Medium (6'4") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)10 (+0) 8 (-1)13 (+1)
Skills Arcana +2, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp.


Social Check DCs


Gilbert Lindsay, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, but even with his fine clothing he looks run-down. He has red hair. His brown eyes are slightly larger than normal.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Gilbert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gilbert was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted from career to career and currently works as a Carter.

Motivation: Half-Elven compassion; and expand his business

Ideals: Joker. Flaws: Hedonist, Insane, Racist. Bonds: Job. Occupation: Carter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gilbert Lindsay, Male Human Barbarian 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)10 (+0) 9 (-1)10 (+0)
Skills Religion +2, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp. 2 Antitoxin. 4 Alchemist’s fire.


Social Check DCs


Arara Van Es, Female Half-Elf [Permalink]

Personal [hide]

Description: She is dressed in a clean violet cloak covering her clean studded leather. She is physically well-built. Her blonde hair is matted, messy, and big. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. The war was a terrible time for her, and Arara does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born several months after her mother was called into army service. When Arara reached her early adolescence her Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and she loathes her own lifestyle

Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Military, Poor. Occupation: Mortician

Voice: Raspy

Attributes [hide]

Arara Van Es, Female Half-Elf Adept 2
Medium (5'3") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)8 (-1) 6 (-2)15 (+2)
Skills Insight +0, Investigation +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 190 gp. 1 Masterwork Light steel shield.


Social Check DCs


Nithther Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses like a well dressed Banker does. His rusty crest is lengthy. He has several tiny jet earrings on each ear.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Miner, who enjoyed hunting, Nithther was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nithther fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Banker responsibilities is difficult.

Ideals: Fighting. Flaws: Mundane. Bonds: Job, Rich, Nature. Occupation: Banker

Voice: Italian accent

Attributes [hide]

Nithther Jerynomonis, Male Dragonborn Aristocrat 1
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 6 (-2)17 (+3) 15 (+2)15 (+2)
Skills Investigation +5, Religion +5
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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