Gynk Radcliffe, Female Half-Orc [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'1" has a big stupid grin on her face most of the time. She wears a well pressed and immaculate suit (or dress). She wears a colorful flower in her brown hair. She has several tiny ruby earrings on each ear.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She plays an instrument quite well.
History: Born in the west to a Mayor, Gynk learned a great deal about her mother's area of expertise. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy.
Ideals: Artistic. Flaws: PTSD. Bonds: Attractive, Rich, Job. Occupation: Mayor
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 6 (-2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: Just what you see.
Astar Despair, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a black cloak and cross-gartered white stockings. He keeps his white hair in a flapper bob. His thin eyebrows rest above his beady red eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Astar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new miller responsibilities is difficult
Flaws: Ugly, Shy, Secretive. Bonds: Poor, Mentor. Occupation: Miller
Voice: German accent
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 13 (+1) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
River Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her long brown fur is drawn into a two foot long braid. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born to a criminal king-pin and mafia family Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She got money to start a business from the gang present in town. She is greatly indebted to them.
Motivation: She is currently in port desperately looking for someone to get her out; and she feels that her past leaves her morally obligated to help
Flaws: Racist. Bonds: Family, Criminal record, Debt, Slave. Occupation: Stableman
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 50 gp.
Zanna Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her black hair is styled in orderly dreadlocks. She has green eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She would rather hide behind her crafts than deal with other people.
History: She got into the Fletcher business at a young age. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting gnolls, the young Zanna began to lead the lost caravan. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: A deep hatred of gnolls; and she'd like to take her coworkers down a peg
Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Job, Enemies. Occupation: Fletcher
Voice: Gruff and masculine
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 800 sp.
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