Gurdis Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shield, but if one is not available she will default to her mace. She wears a deerstalker hat to cover her moderate length silver hair. Her green eyes dart from person to person.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She misses her home and complains about the freezing weather, even in summer.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Gurdis was born on a far western mountains where she grew up under the tutelage of her father, an expert Dilettante. She left for the west, certain she would find work there.
Motivation: She feels kind of lost in life; and she is compelled to act according to her religious beliefs
Flaws: Depressed. Bonds: Immigrant, Religious. Occupation: Dilettante
Voice: Thin and wheezing
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 7 (-2) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 sp.
Donella Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'4" and wears just a tan suit. Her brown hair is greasy and uncared for. She has a tattooed face.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born the only child of a wealthy merchant. A gifted student she started as a Bellfounder, but she got bored and became a Farmer. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Further expansion of business; and she's repulsed by the pc
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Fearful. Bonds: Job. Occupation: Farmer
Voice: pre-pubescent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
Possessions: 160 gp.
Rrath Bradshaw, Male Half-Orc [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a white vest and prefers grey and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is long and brown with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Rrath grew up listening to his mother's many stories. His mother took him hunting and taught him how to get in the mind of other creatures. He has worked as a Mortician like his mother before him.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature, Job. Occupation: Mortician
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 9 (-1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 30 pp. Moonstone (20 gp).
Cask Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She carries a battered greataxe and tarnished quarterstaff as well. She sports a flattop fur cut. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. From there she went from mercenary job to mercenary job. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to open a new tavern; and she has a rivalry with the church that dominates her actions
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Religious, Adventurer. Occupation: Fortune-teller
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 sp.
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