Sun Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His fur, while still mostly cinnamon, has prominent grey streaks. He wears crescent spectacles with a black brim.
Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: Born to a poor family in the city he treasured whatever gifts he got. His first spouse was a Server, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion
Ideals: Disciplined. Flaws: Racist. Bonds: Attractive, Poor, Family. Occupation: Spice Merchant
Voice: Pirate accent
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp.
Fargas Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears bulky white painted plate armor. His moppish black hair is in a traditional bowl cut. He wears a mask on his face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Fargas took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better world.
Motivation: Meet up once more with his childhood friend; and to pay off his debts
Ideals: Gifted. Flaws: Cynical, Forgetful. Bonds: Adventurer, Debt. Occupation: Layabout
Voice: Posh accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 8 (-1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1500 sp. Blue quartz (5 gp). Alexandrite (500 gp). Aquamarine (500 gp).
Mardred Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: She wears grey painted combat armor at almost all times. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her tied-back hair is chestnut. Her eyes are hazel and she is always smoking a pipe.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. One day when Mardred was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Mardred was heart-stricken from the event, and her mother started working long hours to provde for them. She has built up a small fortune and can afford her own way.
Motivation: Find a way to reverse the transformation of her brother; and an old rival family wants her found
Flaws: Ugly, PTSD. Bonds: Family, Rich. Occupation: Barkeep
Voice: Creaky witch voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 sp. Malachite (11 gp). 1 Magnifying glass.
Giselle Webley, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who very much looks the part of a Carter. She has dyed her greying black hair a little too much giving a sharp black color. Her gray eyes dart from person to person.
Personality: She is extraordinarily eccentric. She is lazy, self-centered, vain, and jealous.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carter work with an outfit from a few towns over. Carter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Carter.
Motivation: To be a Carpenter again; and she seems to be bored by most things
Ideals: Fighting. Flaws: Insane, Selfish, Mundane. Bonds: Job. Occupation: Carter
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 30 gp.
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