Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Zepar Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and is well dressed, constantly wearing a green suit, white shirt, and black tie. He wears a broad hat to hide his balding. His white eyes lackadaisically let the world flow into them.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the south his family was never financially stable. He worked as a nervous Hunter and found it very stressful. He inherited the family business which he has now maintained for 2 years.

Motivation: To be a Sellsword again; and he has decided he is irredeemable

Flaws: Hedonist. Bonds: Attractive, Poor, Job, Criminal record. Occupation: Hunter

Voice: Middle-eastern accent

Attributes [hide]

Zepar Entropy, Male Tiefling Bard 2
Medium (6'2") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 9 (-1)17 (+3) 11 (+0)14 (+2)
Skills Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Goblin, Undercommon, Giant
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 200 sp.


Social Check DCs


Mardnab Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her brown hair, when down, is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: Overbrimming with self-confidence, Mardnab isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She also hits on women, regardless of circumstances.

History: She was born in the north, but her parents moved at a very young age to the east. Like her father and her brother before her, after school she went straight into learning to become a Mercenary. She has achieved small success as a Mercenary.

Motivation: Wants to open a new tavern; and nothing but the best is good enough for her

Ideals: Fighting, Athletic, Impeccable. Bonds: Has a crush, Immigrant, Job. Occupation: Mercenary

Voice: Prounounces S like Z

Attributes [hide]

Mardnab Ironhide, Female Gnome Rogue 1
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 14 (+2)15 (+2) 7 (-2)12 (+1)
Skills History +4, Perception +0
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Infernal
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 600 sp.


Social Check DCs


Ermina Sherwood, Female Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this western woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair is cut close to her head. Her face is covered beneath a completely black helmet.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is obsessed with a lost civilization.

History: Sold as a small child to a wizard, Ermina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has dedicated herself to building a better trade route.

Motivation: She wants to meet her childhood hero; and obtaining odd cultural human artifacts is her passion

Ideals: Athletic, Joker. Bonds: Adventurer, Mentor. Occupation: Detective

Voice: Australian accent

Attributes [hide]

Ermina Sherwood, Female Human Barbarian 2
Medium (5'0") Human, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)13 (+1) 12 (+1)7 (-2)
Skills Animal Handling +3, Performance +0
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1800 sp.


Social Check DCs


Susannah Ainsley, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and is wearing a long, grey cloak. Her black hair is singed and shortened. Her amber eyes are slightly larger than normal.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is afraid of women and trembles around them

History: She was born into a rich family. Her father had invested heavily in several trade routes and wanted her to inherit them. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Many illithids want her driven away; and someone believes her a fraud

Ideals: Joker. Flaws: Ugly, Shy, Secretive. Bonds: Rich, Enemies. Occupation: Bellfounder

Voice: Creaky witch voice

Attributes [hide]

Susannah Ainsley, Female Human Sorcerer 2
Medium (4'9") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)8 (-1) 9 (-1)13 (+1)
Skills Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1600 sp. Freshwater pearl (14 gp). 1 Masterwork Common Melee.


Social Check DCs

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