Fulbar Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has dyed his greying silver hair a little too much giving a sharp silver color. His fierce violet eyes like to dwell on things.
Personality: Confrontational and typically high on some drug or another. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Fulbar took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Flaws: Addict. Bonds: Poor, Attractive, Adventurer, Nature. Occupation: Priest
Voice: Jamaican accent
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 170 gp. 1 Masterwork Common Ranged Weapon.
Agnes Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her black hair is singed and shortened. Her eyes are hazel and she is always smoking a pipe.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was born a particularly ugly child, much to the horror of her parents. She has chosen to use the inheritance that was left to her frivolously. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Money/treasure; and she's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Family, Rich, Job. Occupation: Layabout
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Terran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 50 gp.
Leshanna Suithrasas, Female Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She wears baggy tan pantaloons and a grey scarf, marred by sweets. Her white hair is slicked back into a classic pompadour. She has hazel eyes.
Personality: A deeply religious woman she believes everything happens for a reason. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born into a rich family. Leshanna was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Leshanna decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.
Motivation: She's attracted to the PC; and she has a rivalry with the church that dominates her actions
Flaws: Ugly. Bonds: Religious, Rich, Criminal record, Has a crush. Occupation: Assassin
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 7 (-2) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 220 gp. 2 Thunderstones.
Spring Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she wears bulky pastel painted plate armor. Her fur is greying and her face has many wrinkles. Her copper eyes are passionate and lively.
Personality: She exudes charisma. She is a tour de force of persuasion. She is a great chef.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Animal Trainer arts, while her father instructed her in etiquette, music and courtly manner. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has dedicated herself to building a better world.
Motivation: A deep hatred of brigands; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Ideals: Gifted. Bonds: Attractive, Rich, Adventurer, Enemies. Occupation: Animal Trainer
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 230 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
