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NPC Generator

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Advanced [show]


Tervaround Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: This tall, slender woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her silver hair is drawn into a tight pony tail with a dagger scrunchie. She wears large thick round spectacles.

Personality: She hates brigands. She views them as having robbed her home of its proper glory. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Tervaround hails from a village terrorized by brigands. Cursed with unlife at a very young age, Tervaround has worked very hard to control her curse. Recently she has begun working with bootleggers and crooks.

Motivation: She's attracted to the PC; and she's in love

Flaws: Disease. Bonds: Enemies, Has a crush, Criminal record. Occupation: Mortician

Voice: Breathy voice

Attributes [hide]

Tervaround Miggledy, Female Gnome Barbarian 1
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +4

Possessions: 3000 cp. White pearl (100 gp).


Social Check DCs


Heather Home, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is wearing the road beaten gear of a warrior. Her black hair is matted, messy, and big. She wears a mask on her face.

Personality: While she acts the brute, she is far gentler than she would appear. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Sold as a small child to a slaver, Heather was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Heather grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Heather. She used her abilities to trick people and travel the world for free.

Motivation: Regain custody of her daughter; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Mentor, Criminal record, Family. Occupation: Knight

Voice: Cold and demanding tone

Attributes [hide]

Heather Home, Female Human Cleric 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)6 (-2) 9 (-1)11 (+0) 11 (+0)5 (-3)
Skills Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Mijira Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a greatsword, but if one is not available she will default to her longbow. She keeps her white crest in a flapper bob. She tend to wears goggles to shield her eyes.

Personality: She is calm most of the time but flees social interaction. She would rather hide behind her crafts than deal with other people.

History: Born in the south to a Sculptor, Mijira learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sculptor work with an outfit from a few towns over. Sculptor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 9 years.

Motivation: To be a Knight again; and balancing her hectic life and new sculptor responsibilities is difficult

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Sculptor

Voice: Mousy voice

Attributes [hide]

Mijira Tiammanthyllish, Female Dragonborn Adept 3
Medium (6'7") Dragonborn, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 8 (-1)10 (+0) 11 (+0)10 (+0)
Skills Persuasion +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 2300 sp.


Social Check DCs


Harvest Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Layabout. His beige fur is drawn into a tight pony tail with a rose scrunchie. He has gleaming, smiling blue eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He would rather hide behind his crafts than deal with other people.

History: Born in the south to a Layabout, Harvest learned a great deal about his father's area of expertise. He worked as a nervous Layabout and found it very stressful. He inherited the family business which he has now maintained for 14 years.

Motivation: Expand his business; and to be a servant again

Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Job. Occupation: Layabout

Voice: Indian accent

Attributes [hide]

Harvest Candle, Male Tabaxi Bard 1
Medium (6'6") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)11 (+0) 12 (+1)14 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 500 sp. 1 Smokesticks.


Social Check DCs

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