Grai Kitchur, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears white leather gloves, a white jacket, and tight pants. She keeps her long brown hair kept up in a rat tail. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Her tongue was cut out and she uses sign language. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Grai is combative with any and all who dare try her patience in the slightest.
History: Born to a Soapmaker, her mother struggled to pay the bills. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She's since become an addict/alcoholic.
Motivation: A strong sense of loyalty to Human people; and further expansion of business
Ideals: Justice. Flaws: Addict, Disease. Bonds: Attractive, Poor. Occupation: Brewer
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 18 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 12 (+1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Orc, Aquan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1
Possessions: 70 gp. Peridot (30 gp). 1 Masterwork Common Ranged Weapon.
Delg Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man tends to wear a brown poncho over his likewise colored trousers and shirt. His clothes are grease stained in places. He has wavy blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Flattery will make him almost putty in your hands.
History: Born in the east his family was never financially stable. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Delg took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: He has passion for adventuring and risk.
Flaws: Emotional, Selfish. Bonds: Poor, Immigrant, Nature. Occupation: Baker
Voice: Old Prospector
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 10 (+0) | 10 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
Possessions: 3000 cp.
Uthemar Cithreth, Male Elf [Permalink]
Personal [hide]
Description: Standing 4'7", this man wears an entirely blue suit with grey socks and a vest with buckled shoes. His long chestnut hair is drawn into a two foot long braid. He has a dull look in his hazel eyes.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He has a minor phobia of water and hates getting wet.
History: He is the product a well kept family trust fund and as such has never really known need. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: Someone believes him a fraud; and he wants nothing more than to rejoin the army
Flaws: Fearful. Bonds: Enemies, Rich, Criminal record, Military. Occupation: Spice Merchant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 600 sp.
Halimath Liadon, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who typically wears yellow cloth garments or leather armor, he is not a threatening figure. He wears a broad hat to hide his balding. He wears a mask on his face.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Halimath was left his father's suit of armor and trained in its use and care. He's since become an addict/alcoholic.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Fighting. Flaws: Addict. Bonds: Nature, Military. Occupation: Carter
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 6 (-2) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp. 1 Masterwork Common Melee.
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