Silgre Abram, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is muscular with a powerful set of arms. She sports red long hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She is afraid of women and trembles around them
History: She was born into a rich family. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). Now she works as a singing tutor during her time off.
Motivation: She has money and likes to spend it; and a need for knowledge about a nearby landmark
Ideals: Artistic, Logical. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Doctor
Voice: Timid voice
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 16 (+3) | 7 (-2) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
Markosian Turmoil, Female Tiefling [Permalink]
Personal [hide]
Description: She typically wears black cloth garments or leather armor. She has a moderate pudge and is not very fit. She has wavy chestnut hair. Her eyes are black and she is always smoking a pipe.
Personality: She loves telling others what to do and how they should feel about things. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She got into the Mason business at a young age. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has achieved small success as a Mason.
Motivation: Many gnolls want her driven away; and sabotage a competitor
Ideals: Opinionated. Bonds: Family, Job, Enemies. Occupation: Mason
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Infernal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp.
Nykkan Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is renowned for his bright green suits and hats. He has moderate length green crest. His skin is flawless and his red eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Further he is a bit of a stoner and is frequently out of it.
History: Nykkan was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Through the years after Nykkan was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Nykkan's mother didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Attractive, Poor, Adventurer. Occupation: Mayor
Voice: German accent
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 8 (-1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 2000 sp.
Norsko Pinkerton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. He carries with him a set of monstrous two handed axes on his belt, each one with a amethyst on the hilt. His red hair is slicked back into a classic pompadour. His eyes are gray and he is always smoking a pipe.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the south to a Mason, Norsko learned a great deal about his mother's area of expertise. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has achieved small success as a Mason.
Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Fearful. Bonds: Enemies, Adventurer, Job. Occupation: Mason
Voice: Speaks with a cold
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 390 gp.
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