Galinndan Kitchur, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. He has shaved his head bald. His eyes are likewise brown. His teeth are white and perfect.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is able to make almost anything out of random pieces of junk.
History: He was raised by priests from a young age. After coming to the age of reason, Galinndan took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.
Motivation: He has a rivalry with the Church that dominates his actions; and meet up once more with his childhood friend
Ideals: Passionate, Gifted. Bonds: Attractive, Religious, Mentor. Occupation: Sculptor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 gp.
Erky Timbers, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a long black beard, and similarly colored long hair. This gray eyed northerner is not easily forgotten.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a pair of adventurers, Erky grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Barber
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 18 (+4) | 14 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Aquan, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 50 gp.
Ogthrak Haley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears a faded coat and loose pants complete with top hat. His brown hair is cut short with large spiked bangs in the front. His violet eyes peer out from beneath his top black hat.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born on a small isolated farm. His mother was a mechanic, and taught him how to fix just about anything. He has achieved small success as a Bounty Hunter.
Motivation: Retire the richest man in the south; and to be a mayor again
Ideals: Persistence, Entrepeneur. Bonds: Job, Enemies, Nature. Occupation: Bounty Hunter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 1)
Armor Class 7
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 17 (+3) | 3 (-4) | 8 (-1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
Possessions: Just what you see.
Gerald Gracey, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His clothes are grease stained in places. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Gerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He misses his home and complains about the freezing weather, even in summer.
History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. A few years later when the north was not economically sound they moved to his current location. He hasn't been sleeping well lately.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Insomniac. Bonds: Adventurer, Poor, Immigrant. Occupation: Carter
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!