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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Hugh Thorpe, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. His hair is red, silky, and of moderate length. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Barkeep father left him crippled. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure.

Ideals: Joker. Flaws: Addict, Disease. Bonds: Rich, Attractive. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Hugh Thorpe, Male Human Commoner 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)11 (+0) 13 (+1)10 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 90 gp. Tiger eye turquoise (8 gp).


Social Check DCs


Armara Elusive, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is wearing a tight black one piece outfit complete with pants, hood, and a cape. Her silver hair is lengthy and is close to two feet long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Her tongue was cut out and she uses sign language. She always tries to repair and not replace. It was this mentality that drove her into the Sellsword business.

History: She got into the Sellsword business at a young age. Her childhood dream was to be a Tanner, but she was a colossal failure. She has drifted from career to career and currently works as a Sellsword.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Athletic, Persistence. Flaws: Insane, Disease. Bonds: Job. Occupation: Sellsword

Voice: Tuts and clicks tongue

Attributes [hide]

Armara Elusive, Female Tiefling Monk 1
Medium (5'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)12 (+1) 16 (+3)13 (+1)
Skills Acrobatics +1, Investigation +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +3

Possessions: 160 gp.


Social Check DCs


Drifting In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, brown, dusty cloak. His lavender fur is lengthy and is close to two feet long. His green eyes are passionate and lively.

Personality: He speaks before he thinks and is too direct. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken as a slave by a traveling circus and forced to perform He inherited the family business which he has now maintained for 4 years.

Motivation: His spouse's relatives view him with great suspicion; and to be a banker again

Ideals: Gifted. Flaws: Impulsive. Bonds: Slave, Job, Family. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Drifting In the Wind, Male Tabaxi Expert 1
Medium (5'6") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)5 (-3) 12 (+1)10 (+0)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3

Possessions: 40 gp.


Social Check DCs


Bertram Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'0" when asserting himself. His white hair is greasy and uncared for. This brown eyed westerner is not easily forgotten.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Shoemaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bertram Whispermouse, Male Halfling Paladin 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)15 (+2) 15 (+2)11 (+0)
Skills Deception +2, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 40 gp.


Social Check DCs

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