Hunter Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet vest and prefers tan and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He is portly but not overly obese. He keeps his chestnut hair in a flapper bob. His violet eyes lackadaisically let the world flow into them.
Personality: He speaks before he thinks and is too direct. The war was a terrible time for him, and Hunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life.
Flaws: Ugly, Impulsive, Depressed, PTSD. Bonds: Military. Occupation: Carpenter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 8 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 600 sp.
Eleanor Barclay, Female Human [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She is bristling with hidden weapons, mostly sickles and spears. Her hair is always cut to a buzz. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Stoic and calm, she prefers to meditate than take action. She does not believe in violence as a means to an end. She is a dedicated Body Guard but believes her peers are too gung-ho.
History: She was born to a criminal king-pin and mafia family While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Being a Body Guard kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Disciplined, Pacifist. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Body Guard
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 150 gp.
Art Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. His fur is greying and his face has many wrinkles. His amber eyes lackadaisically let the world flow into them.
Personality: Eccentric and domineering, Art will drive conversation. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Scribe and occasionally as a mercenary.
Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero
Ideals: Extrovert, Gifted. Bonds: Adventurer, Job, Military. Occupation: Scribe
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 180 gp.
Guy Staurheim, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is physically well-built. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He pushes his goals aggressively. He is also a coward if confronted.
History: When he was but 5 years old his parents immigrated from the east. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Flaws: Ugly, Antagonistic, Fearful, PTSD. Bonds: Poor, Immigrant. Occupation: Barrister
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 7
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 13 (+1) | 16 (+3) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Ignan, Halfling, Giant
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Masterwork Common Melee.
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