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NPC Generator

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Advanced [show]


Great Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. She is bristling with hidden weapons, mostly daggers and quarterstaffs. She sports a flattop fur cut. She is very pretty but has cold, dead eyes.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born to a criminal king-pin and mafia family Her father was a soldier and died while she was still young. Great was left her father's suit of armor and trained in its use and care. Being a Weaver kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She wants nothing more than to rejoin the army; and a rival would like her out of the picture

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Criminal record, Military. Occupation: Weaver

Voice: Smoker's lung

Attributes [hide]

Great Grass, Female Tabaxi Warlock 1
Medium (5'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 7 (-2)5 (-3) 13 (+1)12 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 70 gp. 1 Masterwork manacles.


Social Check DCs


Matilda Carlton, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears clothing that is held on in multiple layers but all of it is in poor condition. With wild red hair. She has a dull look in her hazel eyes.

Personality: This woman loves painting and to teach people painting more than just about anything. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Sold as a small child to a wizard, Matilda was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has dedicated herself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend

Ideals: Artistic. Bonds: Poor, Job, Mentor, Adventurer. Occupation: Barber

Voice: Speaks through clenched teeth

Attributes [hide]

Matilda Carlton, Female Human Warrior 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)9 (-1) 6 (-2)6 (-2)
Skills Athletics +1, Performance +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +0

Possessions: 18000 cp. 1 Backpack.


Social Check DCs


Trey Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a moderate pudge and is not very fit. He has no hair. His eyes are violet and catlike.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Trey was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister; and doesn't want to be a crown-heir and was forced into it by his family

Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Rich, Family. Occupation: Crown-heir

Voice: Draws out vowels

Attributes [hide]

Trey Markum, Male Half-Elf Rogue 1
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)14 (+2) 8 (-1)12 (+1)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 9
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 600 sp. 1 Masterwork Common Melee.


Social Check DCs


Art In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His orange fur is slicked back into a classic pompadour. His eyes are blue and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is used to getting what he wants. In part because he is a meticulous planner.

History: From birth he was tutored by a cruel and relentless mentor. Art was born on a far western mountains where he grew up under the tutelage of his mother, an expert Bowyer. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker, Professionalism. Bonds: Immigrant, Mentor. Occupation: Bowyer

Voice: Uses lots of figures of speech

Attributes [hide]

Art In Woods, Male Tabaxi Wizard 1
Medium (6'4") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 10 (+0)6 (-2) 11 (+0)14 (+2)
Skills Athletics +0, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 gp.


Social Check DCs

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