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NPC Generator

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Advanced [show]


Caeldrim Iranapha, Male Elf [Permalink]

Personal [hide]

Description: A 4'10" eastern man, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. He sports a long silver beard, and similarly colored long hair. He has a tattooed face.

Personality: Calm and collected, he is a well trained Weaver. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Caeldrim is combative with any and all who dare try his patience in the slightest.

History: He was raised in a mountains tribe. His father had invested heavily in several trade routes and wanted him to inherit them. He tends to his Weaver job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new weaver responsibilities is difficult

Ideals: Justice. Bonds: Attractive, Job, Nature, Rich. Occupation: Weaver

Voice: Scottish accent

Attributes [hide]

Caeldrim Iranapha, Male Elf Sorcerer 2
Medium (4'10") Elf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)7 (-2) 8 (-1)10 (+0)
Skills Performance +2, Stealth +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Seraphina Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white armored body suit, with a simple black line shooting up and back down. Her attire stands in sharp contrast to her shield, which is beautifully polished and possesses an ornate carving of a dagger on it. She is bald on top and has large black tufts of hair around her ears. Her hazel eyes peer out from beneath her wide-brimmed white hat.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. A gypsy cursed her at a young age, leading to her ugly appearance. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To find somewhere to settle down; and she doesn't get along with people that don't share her tastes

Ideals: Artistic. Flaws: Ugly, Mundane, Secretive. Occupation: Merchant

Voice: Shortens vowels

Attributes [hide]

Seraphina Warmwater, Female Halfling Warlock 1
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)7 (-2) 12 (+1)11 (+0)
Skills History +0, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 sp. 1 Chain shirt.


Social Check DCs


Naamah Skill, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with deerstalker hat. She has a slight overbite and is overall scrawny. Her hair is cut close to her head. She wears large thick round spectacles.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is skeptical of what others tell her and is slow to trust.

History: Naamah was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Naamah grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Naamah. Being a Mayor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is currently in port desperately looking for someone to get her out; and she has comitted a past crime that haunts her to this day

Ideals: Impeccable. Flaws: Shy. Bonds: Poor, Criminal record, Slave. Occupation: Mayor

Voice: Stutters

Attributes [hide]

Naamah Skill, Female Tiefling Monk 1
Medium (5'2") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)15 (+2) 9 (-1)14 (+2)
Skills Deception +4, Survival +1
Senses Passive Perception 9
Languages Common, Giant, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 110 gp. 1 Banded mail.


Social Check DCs


Tree Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a well pressed and immaculate suit (or dress). She has lavender fur. Her blue eyes lackadaisically let the world flow into them.

Personality: Calm and collected, she is a well trained Bricklayer. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She was granted druidic powers by her dying brother.

Motivation: Expand her business; and to be a painter again

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Bricklayer

Voice: Spits words with contempt

Attributes [hide]

Tree Of Snakes, Female Tabaxi Aristocrat 1
Medium (6'5") Tabaxi, Lawful Good (CR 1)
Armor Class 7
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 15 (+2)14 (+2) 10 (+0)14 (+2)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2

Possessions: 140 gp.


Social Check DCs

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