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NPC Generator

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Advanced [show]


Fallond Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in earthy colors with a grey and black handkerchief worn on his right side. He has a auburn handlebar mustache and slicked back auburn hair. His amber eyes peer out from beneath his feathered grey hat.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with his god.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Dwarf Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.

Motivation: To reunite with his absent mother; and he's looking for his big break

Ideals: Optimist, Gifted. Bonds: Attractive, Religious, Adventurer, Family. Occupation: Ruler

Voice: Creaky witch voice

Attributes [hide]

Fallond Bloodkith, Male Dwarf Warrior 1
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 13 (+1)11 (+0) 7 (-2)9 (-1)
Skills Animal Handling +0, Deception +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 130 gp. Coral (110 gp). 1 Masterwork Heavy steel shield.


Social Check DCs


Cloud In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown vest and prefers pastel and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has done his best to style his gray fur to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is lazy and tries to find solutions quickly.

History: He was raised by priests from a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Ugly, Antagonistic, Lazy. Bonds: Religious, Mentor. Occupation: Merchant

Voice: Voice breaks

Attributes [hide]

Cloud In the Morning, Male Tabaxi Warrior 1
Medium (6'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)5 (-3) 10 (+0)11 (+0)
Skills Animal Handling +2, Nature -1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Kelter Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. His silver hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Kelter is depressed about a lot of things. He tends to be a nihilist. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Kelter lived on a farm with his father, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has since lost track of the people in his past.

Motivation: To unite with his brother; and to reunite with his absent father

Ideals: Fighting, Entrepeneur. Flaws: Depressed. Bonds: Attractive, Family. Occupation: Cartwright

Voice: Raspy

Attributes [hide]

Kelter Greenleaf, Male Halfling Adept 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)7 (-2) 15 (+2)10 (+0)
Skills Investigation +0, Religion +0
Senses Passive Perception 12
Languages Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 20 gp.


Social Check DCs


Zaffrab Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'4". He wears bulky tan painted plate armor, and his gloved hand is found clutching a shortspear. He has styled his blonde hair well, parting it to the left. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Zaffrab was raised in a hard working conservative environment. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He then took over the family business and is one of the better Sage for hire.

Motivation: He'd like to take his coworkers down a peg; and to be a bather again

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Sage

Voice: Whispers

Attributes [hide]

Zaffrab Fiddlefen, Male Gnome Wizard 1
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)6 (-2) 9 (-1)4 (-3)
Skills Insight +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 gp. Alexandrite (300 gp). 1 Masterwork Artisan’s tools.


Social Check DCs

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