Kansif Tenley, Female Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She prefers to wear black clothing when she does not wear armor. She has a very tight haircut. She has hazel eyes and a black hat with a white feather.
Personality: Stoic and calm, she prefers to meditate than take action. She feeds upon the attention of others.
History: Kansif was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She wants to get laid; and she has passion for adventuring and risk
Ideals: Disciplined. Bonds: Attractive, Poor, Adventurer, Has a crush. Occupation: Sculptor
Voice: French accent
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 9 (-1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 6000 cp.
Mardnab Sympony, Female Gnome [Permalink]
Personal [hide]
Description: She typically wears blue cloth garments or leather armor. She carries a battered ceremonial dagger and tarnished lance as well. She sports chestnut long hair. She wears a mask on her face.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Mardnab was raised in a hard working conservative environment. Her childhood dream was to be a Masseuse, but she was a colossal failure. She moves from town to town, unable to find a place to settle.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Fighting. Bonds: Guardian, Religious, Job, Immigrant. Occupation: Barrister
Voice: Strong lisp
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 600 sp.
Tomi Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This light-skinned male wears tattered old clothes. He is tall, broad shouldered and powerfully built. He wears a feathered hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: His father raised him in a mountain cabin. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg; and he is a bit of a kleptomaniac
Flaws: Ugly, Insane. Bonds: Job, Criminal record, Nature. Occupation: Fisher
Voice: Scottish accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 19 (+4) | 13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Silvo Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears bulky red painted plate armor. His skin is fair and his fingers are delicate and long. His black hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist. Flaws: Ugly, Shy, Antagonistic. Bonds: Rich. Occupation: Unemployed
Voice: Slow speaker
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 110 gp. 2 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!