Lamlis Firahel, Male Elf [Permalink]
Personal [hide]
Description: This man usually wears his blue robe and has his monstrous two handed axe always slung over his shoulder. He is muscular with a powerful set of arms. His red hair is smooth and relatively long. He is very pretty but has cold, dead eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: He has a rivalry with the Church that dominates his actions; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Opinionated, Extrovert. Bonds: Attractive, Religious, Enemies. Occupation: Crown-heir
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 80 gp. Bloodstone (30 gp).
Beatrice Dalton, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is renowned for her bright brown dresses and hats. She sports blonde long hair. She wears round tiny glasses practically rammed into her face.
Personality: Her tongue was cut out and she uses sign language. She also hits on women, regardless of circumstances.
History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She got away from her former life and has fallen to alcoholism.
Motivation: Wants her loneliness to end; and her name or reputation has been wronged in the past by drow, and she desires to right it
Flaws: Disease, Addict. Bonds: Has a crush, Criminal record, Enemies. Occupation: Architect
Voice: Squeaky
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 18 (+4) | 12 (+1) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 90 gp.
Shava Teinithra, Female Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears skinny pants and wears a tan and violet robe with the hood down. Her golden hair, when down, is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. In her 13th year, her parents were killed by a goblins raid, leaving Shava alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by goblins. Shava was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and nothing but the best is good enough for her
Ideals: Athletic, Artistic, Impeccable. Bonds: Religious, Enemies. Occupation: Guard
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 7 (-2) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1 Masterwork Uncommon Weapon.
Brug Enfield, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears a white collared shirt and blue pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His white hair is smooth and relatively long. His ears are large.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised in a forest tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He struck the Performer job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Performer
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 13 (+1) | 6 (-2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 150 gp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!

