Ownka Ryland, Female Half-Orc [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light black in addition to tight pants. She has relatively light skin and is very physically imposing due to her abundance of muscles. She sports golden long hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Ownka hails from a village terrorized by dire rats. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She feels kind of lost in life.
Flaws: Depressed. Bonds: Attractive, Religious, Enemies, Adventurer. Occupation: Carpenter
Voice: Russian accent
Attributes [hide]
Medium (4'11") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 3 (-4) | 8 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 160 gp.
Flame In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown vest and prefers blue and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her attire stands in sharp contrast to her bastard sword, which is beautifully polished and possesses an ornate carving of a skull on it. Her beige fur is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Aggressive, abrasive, and angry, Flame embodies much of what other species detest in the Tabaxis. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born to a poor family in the city she treasured whatever gifts she got. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has decided she is irredeemable; and she is a bit of a kleptomaniac
Flaws: Ugly, Antagonistic, Insane. Bonds: Criminal record, Poor. Occupation: Tanner
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 7 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 70 gp. 1 Masterwork Uncommon Weapon.
Wiggens Reese, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a black handlebar mustache and slicked back black hair. He has several tiny jet earrings on each ear.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He is the product a well kept family trust fund and as such has never really known need. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Persistence. Bonds: Rich, Criminal record, Nature, Adventurer. Occupation: Butcher
Voice: Breathy voice
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 14 (+2) | 11 (+0) | 3 (-4) | 10 (+0) |
Senses Passive Perception 6
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 370 gp.
Elaim Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears a well pressed and immaculate suit (or dress). He has a hunchback. His red hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of a Actor, who enjoyed hunting, Elaim was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is content.
Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Poor, Nature. Occupation: Sculptor
Voice: Low range voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 5 (-3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 2000 cp.
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