Hadwisa Wentworth, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman wears a tight fitting grey shirt and pants and is in decent physical shape. She has no hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. A true patriot, Hadwisa would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: From birth she was tutored by a cruel and relentless mentor. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has since lost track of the people in her past.
Motivation: To unite with her brother; and doesn't want to be a servant and was forced into it by her family
Flaws: Ugly, Antagonistic. Bonds: Family, Military, Mentor. Occupation: Servant
Voice: Sore throat, cough
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 10000 cp.
Adrex Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his monstrous two handed axe. He has done his best to style his copper crest to look like a famous performer. His skin is flawless and his gold eyes scan people very quickly.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Extrovert. Flaws: Secretive. Bonds: Attractive, Religious. Occupation: Bather
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 10 pp. Brown-green garnet (120 gp). 1 Hourglass.
Adrik Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This man is renowned for his bright brown suits and hats. He is muscular with a powerful set of arms. His silver hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Adrik lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: To reunite with his absent mother; and wants his loneliness to end
Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Family, Has a crush. Occupation: Bricklayer
Voice: Indian accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 11 (+0) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 120 gp. 1 Masterwork Common Melee.
Bertram Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: 3'1" and muscular, this eastern man wears red painted combat armor at almost all times. He has no hair. He has green eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.
Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark
Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Adventurer. Occupation: Crown-heir
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 3)
Armor Class 14
Hit Points 16 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 8 (-1) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp.
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