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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Dain Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'4" southern man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the south to a Performer, Dain learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hasn't been sleeping well lately.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new performer responsibilities is difficult

Flaws: Shy, Insomniac, Insane. Bonds: Attractive, Job. Occupation: Performer

Voice: Old thin voice

Attributes [hide]

Dain Daerdahk, Male Dwarf Wizard 1
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)4 (-3) 14 (+2)12 (+1)
Skills Insight +4, Nature -1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Just what you see.


Social Check DCs


Rolf Walpole, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing colorful clothing, dressed as a Blacksmith. He has a small bristly mustache and wavy auburn hair. His eyes are green and beady.

Personality: He can speak with the recently deceased. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Rolf was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Gifted, Impeccable, Justice. Flaws: Ugly. Bonds: Family, Criminal record. Occupation: Blacksmith

Voice: Aggressive tone

Attributes [hide]

Rolf Walpole, Male Human Adept 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)12 (+1) 11 (+0)9 (-1)
Skills Medicine +2, Stealth +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 140 gp.


Social Check DCs


Ozyman Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is singed and shortened. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will rave to anyone who will listen. He can't help but pocket interesting objects he comes across

History: He was born blind and as such lacked many opportunities for work. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and he is a bit of a kleptomaniac

Flaws: Ugly, Insane, Disease. Bonds: Criminal record, Job. Occupation: Navigator

Voice: Speaks with back of mouth

Attributes [hide]

Ozyman Fatrabbit, Male Halfling Warrior 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 9 (-1)8 (-1) 10 (+0)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp. Tourmaline (140 gp). 1 Masterwork Common Melee.


Social Check DCs


Yurgunn Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a brown coat over a yellow low-cut shirt, and a Stetson hat upon her head. She has wavy black hair. Her eyes are hazel and beady.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She went to a religious school and was inspired by the priests there in charitable deeds. She inherited the family business which she has now maintained for 9 years.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Rich, Religious. Occupation: Painter

Voice: Slurs words

Attributes [hide]

Yurgunn Dankil, Female Dwarf Bard 2
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 6 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 8 (-1)14 (+2) 11 (+0)7 (-2)
Skills Deception +0, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Goblin
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 380 gp. 1 Masterwork Thieves’ tools.


Social Check DCs

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