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NPC Generator

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Advanced [show]


Zaffrab Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His blonde hair has been sun bleached extensively. This violet eyed southerner is not easily forgotten.

Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the south, but his parents moved at a very young age to the north. He found a children's book about a Gnome Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark

Flaws: Forgetful. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Miner

Voice: Spits and sputters

Attributes [hide]

Zaffrab Waggletop, Male Gnome Adept 1
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 16 (+3)8 (-1) 10 (+0)10 (+0)
Skills Intimidation +2, Medicine +2
Senses Passive Perception 10
Languages Gnome
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 6000 cp. Chrysoberyl (140 gp).


Social Check DCs


Naal Hardy, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'9" and is renowned for his bright violet suits and hats. He wears his chestnut hair up. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Fortune-teller job and began his own company from there.

Motivation: Money/treasure.

Ideals: Impeccable, Extrovert. Flaws: Addict. Bonds: Rich, Job. Occupation: Fortune-teller

Voice: Slurs words

Attributes [hide]

Naal Hardy, Male Half-Elf Monk 1
Medium (4'9") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)8 (-1) 4 (-3)14 (+2)
Skills Insight -1, Nature +1
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp.


Social Check DCs


Drifting Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears baggy brown pantaloons and a white scarf. He keeps his beige fur in a pixie cut. This yellow eyed northerner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Drifting enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Drifting was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Entrepeneur. Flaws: Hedonist. Bonds: Family. Occupation: Spice Merchant

Voice: Russian accent

Attributes [hide]

Drifting Moon, Male Tabaxi Wizard 1
Medium (6'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)4 (-3) 7 (-2)11 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 sp.


Social Check DCs


Oblar Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his white hair up in a very large beehive style do. He has a dull look in his gray eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was always a brilliant, if unscrupulous mind. Through the years after Oblar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Oblar's mother didn't care for him much, and the feeling was mutual. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Logical. Flaws: Antagonistic, Insane. Bonds: Slave. Occupation: Body Guard

Voice: Sore throat, cough

Attributes [hide]

Oblar Elderberry, Male Halfling Cleric 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)12 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 60 gp. 1 Masterwork Artisan’s tools.


Social Check DCs

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