Kassoon
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NPC Generator

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Advanced [show]


Tatyan Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a husky woman, who typically wears black cloth garments or leather armor. Her white crest is slicked back into a classic pompadour. Her gold eyes are slightly larger than normal.

Personality: She is calm most of the time but flees social interaction. She is a very good compulsive liar and kleptomaniac.

History: Tatyan was raised in a hard working conservative environment. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Tatyan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tatyan. She now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and she wants nothing more than to rejoin the army

Flaws: Shy. Bonds: Criminal record, Job, Adventurer, Military. Occupation: Bellfounder

Voice: Gruff and masculine

Attributes [hide]

Tatyan Daardendrian, Female Dragonborn Expert 1
Medium (6'1") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)10 (+0) 11 (+0)15 (+2)
Skills Acrobatics +5, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Duvamil Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'2" and is a bit bulky. She is very muscular particularly in the legs. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. With bright black hair. She has gleaming, smiling green eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She got into the Roofer business at a young age. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She struck the Roofer job and began her own company from there.

Motivation: Further expansion of business; and to protect her home

Ideals: Gifted. Flaws: Depressed, Impulsive. Bonds: Job, Guardian. Occupation: Roofer

Voice: Strong lisp

Attributes [hide]

Duvamil Lingenhall, Female Gnome Commoner 2
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Arcana +1, Deception +3
Senses Passive Perception 11
Languages Gnome
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0

Possessions: 10000 cp.


Social Check DCs


Fonkin Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of quarterstaffs on his belt, each one with a amber on the hilt. He sports a long black beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Fonkin hails from a village terrorized by drow. His parents enrolled him in a Expert school at a young age so that he could practice his divine talents. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Many drow want him driven away; and he is greedy

Ideals: Fighting, Gifted. Flaws: Cynical. Bonds: Rich, Enemies. Occupation: Carpenter

Voice: Sore throat, cough

Attributes [hide]

Fonkin Nopenstallen, Male Gnome Expert 1
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 12 (+1)11 (+0) 4 (-3)16 (+3)
Skills Nature +2, Religion +2
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 600 sp. 1 Masterwork Common Melee.


Social Check DCs


Resh Reid, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears baggy white pantaloons and a yellow scarf. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady green eyes.

Personality: He acts crazy and hedonistic. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Resh took refuge in the old dungeon and found the beat up longsword and armor he uses now. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Mentor, Nature. Occupation: Stylist

Voice: Speaks through clenched teeth

Attributes [hide]

Resh Reid, Male Half-Orc Monk 1
Medium (6'7") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)11 (+0) 13 (+1)12 (+1)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 3000 cp.


Social Check DCs

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