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NPC Generator

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Lvl.
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Advanced [show]


Yvonne Hornsby, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She wears an entirely brown suit with grey socks and a vest with buckled shoes. Beneath her clothing is a huge mess of scar tissue. Her auburn hair is thinning but still full. Her thin eyebrows rest above her beady violet eyes.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Yvonne hails from a village terrorized by gnolls. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Revenge; and she has decided she is irredeemable

Ideals: Optimist. Flaws: Ugly. Bonds: Slave, Criminal record, Enemies. Occupation: Seamstress

Voice: Speaks in third person

Attributes [hide]

Yvonne Hornsby, Female Human Monk 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)9 (-1) 7 (-2)7 (-2)
Skills Animal Handling +0, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 40 gp.


Social Check DCs


Juliana Hayhurst, Female Human [Permalink]

Personal [hide]

Description: This woman wears suspenders and grey workpants. Her shirt is green, and she wears a heavy grey leather apron most of the time. She is muscular with a powerful set of arms. Her hair is red and very short. Her face is scarred and worn.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born at the edge of vast forest. Her mother took her hunting and taught her how to get in the mind of other creatures. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and regain custody of her daughter

Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor, Nature. Occupation: Blacksmith

Voice: Mousy voice

Attributes [hide]

Juliana Hayhurst, Female Human Rogue 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)9 (-1) 9 (-1)10 (+0)
Skills Nature +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Millicent Bradshaw, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. She tend to wears goggles to shield her eyes.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She never wears the same outfit twice, unless she absolutely has to.

History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Millicent took refuge in the large cave and found the beat up quarterstaff and armor she uses now. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: She has a crush on the local Doctor; and many orcs want her driven away

Ideals: Optimist, Artistic. Bonds: Nature, Enemies, Has a crush. Occupation: Mortician

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Millicent Bradshaw, Female Human Rogue 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)7 (-2) 9 (-1)15 (+2)
Skills Deception +4, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Ovina Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she usually wears her brown robe and has her quarterstaff always slung over her shoulder. Her brown hair is styled in orderly dreadlocks. Her otherwise smooth face is marked with small tiny scars.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Ovina enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born in the south to a Seamstress, Ovina learned a great deal about her father's area of expertise. She was an athlete and attended two major summer competitions. She never won. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants a kiss; and she is unsatisfied with her job

Ideals: Athletic. Flaws: Secretive, Hedonist. Bonds: Job, Has a crush. Occupation: Seamstress

Voice: Speaks with back of mouth

Attributes [hide]

Ovina Glanhig, Female Dwarf Ranger 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)7 (-2) 10 (+0)11 (+0)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 2000 cp.


Social Check DCs

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