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NPC Generator

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Advanced [show]


Spring Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears just a brown suit. His orange fur is kept up in a ponytail inside a feathered hat. He wears large thick round spectacles.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Sold as a small child to a necromancer, Spring was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Mundane. Bonds: Attractive, Mentor, Job. Occupation: Fletcher

Voice: Speaks with squeezed throat

Attributes [hide]

Spring Of Wine, Male Tabaxi Bard 3
Medium (5'4") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 6 (-2)10 (+0) 7 (-2)14 (+2)
Skills Insight +0, Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp.


Social Check DCs


Elegant Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. His long black fur is drawn into a two foot long braid. His eyes are a pleasant yellow.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He enjoys reading and quiet.

History: Gifted from a young age, Elegant studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Elegant grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Elegant. He now spends his time doing works of charity.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Philantrophist, Logical, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Gardener

Voice: Uses lots of figures of speech

Attributes [hide]

Elegant Fang, Male Tabaxi Expert 1
Medium (6'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 7 (-2)8 (-1) 10 (+0)17 (+3)
Skills Athletics +0, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp. Lapis lazuli (8 gp).


Social Check DCs


Drenna Axton, Female Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a weathered and beat up set of banded mail beneath an oversized black coat. Her hair is long and white with streaks of blonde, and is pulled back with small black clips. Her violet eyes have a joyful gleam in them most of the time.

Personality: She dislikes all the random violence that takes place in the north. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born in the north. When Drenna reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has dedicated herself to building a better kind of golem.

Motivation: She desires power and/or immortality.

Ideals: Pacifist. Bonds: Adventurer, Immigrant, Military. Occupation: Jeweler

Voice: Creaky witch voice

Attributes [hide]

Drenna Axton, Female Half-Orc Bard 2
Medium (5'2") Half-Orc, Neutral Good (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)12 (+1) 13 (+1)5 (-3)
Skills Deception -1, Insight +3
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 130 gp. Gold dragon comb with red garnet eye (500 gp). 1 Half-Plate.


Social Check DCs


Gunter Tindall, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is long and golden with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. His gray eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gunter took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He's since become an addict/alcoholic.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Fighting, Athletic. Flaws: Addict. Bonds: Rich, Nature. Occupation: Architect

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gunter Tindall, Male Human Fighter 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)12 (+1) 16 (+3)14 (+2)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5

Possessions: 70 gp.


Social Check DCs

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