Zaffrab Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is kept up in a ponytail inside a top hat. He has a dull look in his amber eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is skeptical of what others tell him and is slow to trust.
History: A powerful slaver made him what he is. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his old friends
Ideals: Joker, Impeccable. Flaws: Shy. Bonds: Mentor. Occupation: Marshal
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 23 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 6 (-2) | 18 (+4) | 8 (-1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Just what you see.
Ahvain Floshem, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears a blue cloak and cross-gartered brown stockings, he is not a threatening figure. He keeps his black hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 15 years.
Motivation: Sabotage a competitor.
Flaws: Greedy, Antagonistic. Bonds: Attractive, Military, Job. Occupation: Unemployed
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 7 (-2) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 sp. 1 Masterwork Common Melee.
Adam Shelly, Male Human [Permalink]
Personal [hide]
Description: He wears a grey vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his grey boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are green and catlike.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a white middle class family as the only child. When Adam reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.
Motivation: To find somewhere to settle down; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Mundane, Insomniac. Bonds: Military. Occupation: Fortune-teller
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 6 (-2) | 8 (-1) | 7 (-2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Jasper (30 gp).
Yevelda Palomarez, Female Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a worn and beaten armor. She has a long red ponytail with little hanging trinkets. Her amber unseeing eyes seem to look past you.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She ran away from her former home and has been making her living as a Bowyer for the past few years.
Motivation: Sabotage a competitor.
Flaws: Disease, Insane. Bonds: Attractive, Job, Criminal record. Occupation: Bowyer
Voice: French accent
Attributes [hide]
Medium (4'11") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 8 (-1) | 5 (-3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 70 gp.
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